First, I must say that I didn't play Divinity 2 really through right now. I plan to do so with DKS.

Second : I try to get around killing as far as possible, but to be really honest I must say that I don't like it - and tht's the exact reason why I don't like action RPGs at all.

I'm rather interested in Drakensang 2, for example, which leaves me a *lot* more choice ...

And third, t's often so that developers just place people into a kind of conflict :

It's either "them" or "me" - who will survive i the end.

I'm more for wht I call "social role-playing" and not so much for combat-focus, that's why I *clearly* prefer non-combat solutions.

I'm not a follower of the concept of "I fiht, therefore I play a role".
The concept of "playing a role" implies much, MUCH more to me than ... just fighting.
Also, this is just unrealistic. Here, in Real Life, you just can't get through your life by robbing and killing. Criminals do that, but the REAL LIFE is something different ...

People often complain that RPGs aren't "mature" enough - nd t the same time they applaud at "mature" games like Drgon Age - which are just filled with blood, by the way.
To me, thi "matureness" of games is nothing but utter nonsense. REAL "mature" topics don't involve things like what we see in Dragon Age. - But no-one wants to see that. Everyone believes that "woah, that's a difficult thing ! That's something only grown-ups would have to deal with !" They mistaken a game for reality.

REAL LIFE matters are much worse, and much, much more complicated. And they don't include bloodshed, either.

Examples would be War Veterans (Vietnam Veterans) suffering from traumatic experiences. Everyone knows these things like posttraumatic stress disorder do exist - but everyone cloeses the eyes before that.
Or genetic illnesses caused by the infamous "Agent Orange". Look at the Wikipedia page and you'll see what this kind of warfare did to people !
And then there's just the ethical matters - things you hardly ever get to see in games (except in Divinity games and in Dragon Age partly, too).


Apart from that I'm far too empathic to be able to even play "killers" in games. Assassins, so to say. My empathic ability is much stronger than in the norm - which implies that the norm isn't much empathic at all, or even rather (as a tendency) more insensitive.

Take for example wars. Mass raping is a known fact - especially in African countries. It is actually used as a TOOL by warlords.
Now, who is going to spread his genes the most ? Those who are the most insensitive ones, because they re able to participate in mass raging for the longest tikme - and is also able to murder people who try to protect the victims.

I've come to believe that wars are in general a VERY good way to spread the genes of the most insensitive ones. And at the same time kill most of the sensitive people.

On the other hand, the mot sensitive people could also be able to hide themselves (and those which they lead) best within forests - because they are SO sensiive they can almost literally "smell danger several kilometres away".

Those who are the most ruthless ones will rather survive. By killing any opposition and spreading their genes.

That's why Warlords are called this way : "War Lords".


And me, I'm just too sensitive for that. I just can't stand violence in any way - although I#m able to confine myself from it. Especially in games.
This is something people can do mentally. But this is also a way leading to insensitiveness.



Regarding "stealing" in Divinity 2 I took a similar approach like you did - but I complain about too man games actually NOT punishing stealing in games : This just makes stealing in games BECOMING A NORM, NOT THE EXCEPTION.

And from the point on it becomers a NORM, then people WILL COMPLAIN THAT STEALING IS PUNISHED.

That's what I don't like.




nd don't ever forget that there might always be some idiots actually [trying to] transferring what they "learn" within games into Real Life ...




Last edited by AlrikFassbauer; 12/04/11 12:47 PM.