Funny, when playing through I felt like this system was much LESS flexible, because I kept running into problems hitting things, so I would have to put in more points into Agility.
Reading the mathematics appendix again, I'm even less convinced that this system is flexible. Your damage with weapons is based on Strength and Agility in something ratio (2:1 Str:Agi for melee, reversed for bows), but the best gear is heavy enough to require a LOT of points just to be able to use it. After that there aren't enough attribute points left over to spend in things other than Strength, Agility and Constitution.
Here's what my paladin had at the end:
Naked (Fully Equipped)
Level: 32
Strength: 47 (63)
Agility: 64 (81)
Constitution: 23 (53)
Intelligence: 1 (15)
Survival: 3 (16)
Speed: 3 (4)
Unallocated: 30 points
Some of my gear required 56 strength or 60 agility to use. Okay, I'll take 4 from Agility, put that into Unallocated, and then add 9 to Strength to get it up to 56.
Strength: 56 (72)
Agility: 60 (77)
Constitution: 23 (53)
Intelligence: 1 (15)
Survival: 3 (16)
Speed: 3 (4)
Unallocated: 25
How am I supposed to be flexible boosting Survival and Speed with only 25 points between the two of them? That would only get them up to 15 each. The points simply aren't there to get 5 stats up to decent levels, not with attribute requirements as high as what the game demands.
Last edited by Stabbey; 12/04/11 10:28 PM. Reason: incorrect agility stat