I've been thinking about it more. . . if Divinity 3 does involve finding Maxos, or somehow convincing some dragons to create some new dragon knights, there could maybe be a cool opportunity to allow multi-player in Divinity III. Now, I want to clarify, I'm not looking for an MMO version of Divinity, but rather 'small' multiplayer support like a lot of classic games used to have before the MMO craze - where maybe 2-8 players could join up and quest together.

Some crazy, multiplayer aerial dragon raids could perhaps be fun.

Could even do something where, like there's anti-dragon fields, so you all take human form, go off to different areas at the same time to complete objectives together, to shut off the field. Or maybe to disable the magic that keeps a fortress flying, so it crashes to the ground and destroys itself. Stuff like that.

Another idea is (and this would go along with multi-player support well), instead of the game just ending when you die, how about having something like a level in the Hall of Echoes that you have to clear (by clearing, I don't necessarily mean battle - it could be a puzzle, or a jumping challenge, or, I dunno, something) to return to life, or some in-game mechanism of some sort which allows you to 're-incarnate', instead of just loading a save? I've always thought that would be cooler for an RPG - instead of, notionally, a hero that is never defeated (because when you load the save, it's like it never happened), an immortal hero that, thus, ultimately can't be defeated.