Originally Posted by SENIOR CINCO
But, this not being able to turn around in combat is really kicking me in the DIRTY BAGS...

I also have this issue in the demo with a bow equipped, though I can see where in that case someone might want to just back away from an opponent to get some distance. I loaded D2:ED up and tried a save on Sentinel Island, and could easily switch targets with a bow equipped (IMO a more reasonable assumption of the intention if someone is surrounded and moves the left stick to a different direction). Melee attacks (unarmed) are fine in the DKS demo.

A (minor) target selection issue I do have is that regular attacks do not unpause the game. This was also the case in D2:ED, but playing a warrior there, when I did pause in order make it easier to select a specific opponent to attack I pretty much always followed with Rush Attack. Playing a ranger now, I guess I will need to use an active ranger skill whenever I pause to select a target (not a big deal, but I wasn't planning on investing too much into Spirit).