Originally Posted by Mistle
awesome, I was hoping so much for some feed back as I really wanted this to work I was thinking something like this:

stats:
like 2 str every other lvl to offset 2 dex the same and 1 into spir and vit every lvl

skills:
I wanted to try and fit these all in some how but can be worked out
unarmed
whirlwind
rush attack
fatality
battle rage
thousand strikes
mana leech
life leech
evade
death blow

obviously all can't be maxed or might not need to be maxed to be useful but I wanted to try to use as many if not all of those skills with the class in question. Thoughts on the stats and skills would be great as always smile but I am glad to hear h2h is able to do the job.



You want to focus on Strength a lot more than Dexterity, keeping them at the same level will result in a lower strength, which is very bad for an Unarmed build. I tend to ignore Spirit and Vitality, the +7 Health/Mana bonuses you get per level help a lot.

- For Unarmed, I would definitely try and get Battle Rage at its maximum level all the time, because it boosts damage by a lot, which is what you really will need for an Unarmed build.
- Don't put more than 1 point into Rush Attack or Mana Leech.
- Evade is very monk-like, but it can be left until later.
- Death Blow would be helpful, but it too can be left for later.
- You might want points into Bleed instead of too many in Whirlwind because that can double your damage.
- Thousand Strikes can also wait until later, because you won't even have the mana for it until later.
- I thought Fatality would be vital for a monk build, but in the test I did, I was doing damage at a satisfactory rate and it wasn't really needed, so you can skip it if you want