I loved everything UP to that level... It didn't involve thinking, IMO, it involved knowing exactly what you had to do beforehand. I didn't see any possible way of working out what to do on your own, as a player, with the information you have (None) and the time constraint you are under (Move or die!).
There was also the jumping problem. In a game that was NOT designed for the character to have to make jumps, there were a couple that were all but impossible.
I looked up how to do it, eventually, and promptly gave up. It was just that bad. 'Guess you need THIS corridor you've never been down (Rather than the other ones), stop to loot THAT, even though you are being chased, make this jump you've failed literally 12 times already...'
I've replayed huge chunks of it several times, since. But I hate the dog level with a vengeance and I've never gone near it again.
To each their own, I guess
