//Change 30-05-02 – Lar – It’s my birthday and guess what I’m doing again (see painpoint.h for more on this ☹)
and sure enough, I go to painpoint.h and it says
//Change 30-05-01 – Lar –It’s my birthday and guess what I’m doing – Pain points are objects that don’t appear on screen but if a npc bumps into a sphere around the painpoint, he gets hurt
The message implict in this one was that the crunch on Divine Divinity lasted more than a year because I was writing those in the middle of the night. So I started looking for some more quotes in comments – here are my favorite ones (I actually did a search on a number of curses)
//Quite some work to get this – I’m constantly amazed that all of this @@@@ still works
//Clean up the @@@@ in memory lists so that memory doesn’t go pacman
//So much @@@@ that it won’t fit on my screen
//This way we avoid wasting tilme on all tiny @@@@ Divinity has, and NPCs
//The callbacks don’t work – and I really don’t want to delve into bmg @@@@, so I solved it this way
//To get this f*** GDI @@@@ smooth and flicker free this option has been chosen. Microsoft !!!
//Patch 11/18/02 – Gigantula bug @@@@ed up all XP points. Gains were never edited to anything but 0 so that’s ok
//Well we’re really f@@@ed. What we would have to do here is switch to pathfinding because…
//Someone’s @@@@ up (not mine for sure)
From the copy protection code
//Give this a very casual name in case some idiot releases object files with function name information + entrypoints
//Instruct story to f@@@ up later
//do nothing. The fact that set alignment relation doesn’t work usually @@@s up the story well enough
From the editor
“This is a programmer only function. Don’t even try to figure out what this does. This is f@@@ing D A N G E R O U S. Sure you want to perform the ShroudSync ?”
//TO DO que de @@@@ is da hier allemaal
And my favourite one:
//Swen, all this @@@@ was carefully tuned, so DONT TOUCH IT ! ;-)
AHAHAH, thank for those. I LOEV read source code comments, always amused by some of mine which I did back then.
@Kein: Well, you killed the demon, but Damien survived at the end of
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