Originally Posted by Joram

Agree, but your last phrase I can't understand : there're so many kind of body parts (different Head's, Torso's, Arms & Legs) ? smirk

But maybe it's a nice suggestion for next game :
the player can put stat and/or skillpoints in his/her Creature to increase Creature's "epicness" ?
Or a Charm or give your Creature a Ring or another item ?



By "All parts are the same", I mean all instances of <Quality> <Creature Part> are identical. All instances of "Fresh Goblin Arms" are identical.

I strongly disagree with your idea to enhance a creature by putting your own stat/skill points into it. This was tried in Beyond Divinity, and it didn't work well there. I think it would be really hard to balance stat transfer without making the player super-weak or the creature super-strong.