I'd agree with GoSparkie and Trippy - it would be great to torch enemies on the ground. It worked in Drakan and Div2 originally was going to have this feature but it was removed for technical reasons. The developers have mentioned in other posts that there were a lot of dragon gameplay features planned but had to be reduced / cut due to limitations with the game engine and memory usage. The Dragon parts of the game are one of the features that sets it aside from other RPG's and I'd like to see it return in the sequel.

Walking about on the ground in dragon form would be nice too; the player could choose which form to defeat his/her enemies in. You could have experience penalties for killing ground enemies in Dragon form to resolve game balancing issues. As for caves and indoor buildings then obviously you would have to transform into human form for these parts of the game.

Demonic - yes, I too had my expactations high for the dragon combat and how you interacted with the world in your dragon form and was a bit disapointed when I played the game. Having said that I still enjoyed it anyway but it could be improved on. I realise now that the reason why it is not open world is probably due to the Gamebryo game engine. Prehaps the new game will correct this.

Edit: As for walikng about in Dragon form, one thing I noticed; in Divinity the dragons, Patriarch included had four legs. In Divinity 2 they only have two...

Last edited by Arokh; 07/05/11 11:46 AM.

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