My Divinity experience is to beef up and just slay everything that opposes. I needed no help. In Vengence I could of slayed every Aleroth Champion, so what good are they? In Divinity III, how about we introduce commanding options. Where you can direct the flow of battle. Hundreds of soldiers facing an enemy horde and in stead of just running in alone with a creature and potions to destroy, you stay back and play a more chess style battlefield sequence. If I move to support the main gate defences the flank will be exposed? If I move my reserve to defend the wizards tower I might lose the water front? Perhaps I should evacuate fleabag quarter to create and easy defensive line? So many options that aren't just hack 'n slash with a plot line.


All Honorable men are of the same tribe.