Oh, yes. The mindreads. The useful as well as the not-useful ones.

What was bad in Divinity 2, though: If you entered the first town and mindread everyone, you had a massive xp-debt so it became hard/annoying to level up enough beyond level 1 to fight the enemies.
Apart from that (and later in the game when xp did not really matter anymore) it was all perfect.

Keep the mindreads in, please.