I bougth my Ego Draconis, and later on my DKS (both on Xbox), in a Game Mania store in Antwerp (Wilrijk). I told the man of the store how great this game is and yes, he confirmed my words.

I know one of the most important publicity for a (new) game are satified gamers (mouth to mounth talk), but the real problem is that a new game is still UNplayed by gamers !!

So maybe also a tip for Larian:
make as fast as possible a nice "demo" so the mounth-to-mounth-publicity-flow can start ? Or is this impossible because of time and/or money ?

Maybe then :
Try to find as much as possible "playtesters" ? (very early on in the process of the "making of ..."?)
Extra pro here are all the nice & critical comments, above all the critical comments I suppose? I'm sure the Larian Team know how to make a great RPG, but if they know how to progress their learning curve by reading all the comments of the playtesters etc & working very close together with many playtesters I think all benefit from it and the next RPG's will be a "Dream that come Reality" !




On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !