Don't go the big route, go the small, more efficient and more profitable route. While I love big, epic games like The Dragon Knight Saga, I also love the 2D isometric games like Divine Divinity. My proposition is that your studio goes the digital route. Make an isometric Divinity sequel, some new role-playing game intellectual properties, throw them up on Xbox Live Arcade, Playstation Network, and Steam for $15, then profit. The big packaged products are getting harder and harder to sell to publishers these days. With all of the risks involved, they're just not willing to take a shot, so the best you can do is a smaller publisher, which means hardly any advertising and thus people likely won't know about your game. However, if you were to go the digital route, there's much less risk and potentially greater reward. Just my two cents.


My Favorite RPGs: Divinity franchise, Gothic franchise (including Arcania, so I think I'm alone...), Venetica, Risen, Two Worlds II, The Witcher, Sacred franchise, Fallout franchise, Mass Effect 1, Alpha Protocol, Planescape: Torment, Drakensang, KOTOR 1 & 2, etc.