"Emotion in games" ? This sounds really interesting - but the price of 288 Euros per book really drives me off.

However, I've developed my own theory called "sensualwriting", which applies only to stories, I'm afraid, because I just don't know how to apply it to media - and games, too.

The essense is to "trigger" the reader's senses by using "trigger words" that do it.
It could be the sentence "the air smelled foul - as if a pig was nearby". This instantly creatzes some sort of "sensorical trigger" within the reader (at least I hope so), and you can do it with emotion as well, I suppose.

Speaking of emotions, I noticed that words can have what I call an "emotional picture" of them.
Every word has that - although the "emotional picture" or the "emotional meaning" often differs from one person to another, because these "emotional pictures" and/or "emotional meanings" are based on experiences in the past - "emotionall anchored" experiences. Whih flow down into words.
Like to be seen in some sentences in Terry Pratchett's book "I shall wear midnight".


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch