The trend I see with the ME series is that of turning RPGs into "Shooters with RPG elements" - globally.

It's because shooters are currently the games with the far greatest established fan base - plus they are also the games with the far shortest life-span (in SP moe, at least), which is also like selling consummables that are FAST consumed - which ensures lots of ongoing profits to he publishers (which are usually the driving forces behind everything).

It's a bit like ... making a product so weak it breaks through rather easily (and rather fast) so that more of the same thing (or of a similar thing) can be (re-)sold again ...


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch