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Weston Offline OP
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Hi,

I own Divinity II Ego draconis, and am wondering if dragon knight saga has changed in any way, controls? Different stories? Performance?

More fun?

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Weston Offline OP
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Ok, so I just found out that it's supposed to be a remastering of ED, as well as supposed to have a lot of users suggested improvements to the game.

Is there a page somewhere that lists all of these improvements and changes (besides the FOV that I think I read is included in DKS).?

//Sidenote: I was wondering why while watching a youtube video of DKS, it seemed so familiar to me. think

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Just off the the top of my head some improvements:

* Weapons and armor are more graphically sound.
* The graphics in general are WAY better. Once you get the game (If you do) you will see.
* Everything is a lot more balanced, mob wise, stat and skill wise, etc, etc.
* Speaking of mobs, there are A LOT less of them in DKS. For instance, in ED as soon as you get to Broken Valley and walk down the road you have the 2 hogs and the 2 goblins attack you. In DKS, you have the 2 goblins, but they are MUCH weaker. Without investing anything into any skills I 2HKO'd them. This is what they fixed. Basically, the start of the game was the hardest and once you hit lvl 15+ the game was easy, not with DKS, it progressively gets harder. ^^;
* In the balancing, they made some items less or more. Example being in ED Jackon's amulet will do grand until lvl 15, if not further because it's just that amazing (Kill Carl and you get it.) In DKS, it has a WAY weaker +1 Evasion. An item I found an improvement in was the Amulet of the North. This requires you to only invest 2 points into Wisdom to get the max 5/5 before Battle Tower, which I did. c:

But, no DKS isn't really all that different. A big improvement. I assume it is what ED was originally supposed to be like. (: I would suggest buying it over ED unless you like the challenge of the starting area in ED, but other than that, DKS is better. I personally liked the challenge, but that's me.

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Weston Offline OP
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Does DKS support Nvidia SLI?

I didn't have my system setup with SLI back when I was trying to play ED, but I do now, and surprisingly quite a few of my titles have had to have SLI disabled for them to play without spazzing out on the screen.

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I don't know honestly, I play 360 version as I don't want to weigh my already mediocre computer down with gaming. \: You could just try and see, best advice I can give...

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Weston Offline OP
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One more question...

At what point are you capable of popping into dragon form and then beating on your enemies? Is it only during scripted events, or can you do it as you like.

I only wonder this because the marketing speak on Steam says:
Quote

Fight your enemies on the ground, or crush them from the sky using your Dragon form!

Which to me, makes it sound like this could be a mainstream amount of time that you might want to be in dragon form battling your enemies, however I could have sworn that I read in this forum that it's something like near the end of the game that you get to, and it's very limited.

Last edited by Weston; 24/06/11 06:00 AM.
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When you are done the main quests in Broken Valley (about level 15) and complete another area you will be able to transform into a dragon at will (about level 17 up to about 24, if you do a bunch of other stuff first), assuming there is enough room and you are not within an anti-dragon shield. There is a short sequence where you get to fly around as a dragon about level 6-8, at a main plot event.

However, you can not attack ground opponents in dragon form. The game was originally designed to allow that, but it required too much memory and had too much of a frame rate hit; see Lar's post in the topic Design ideas for Divinity 3 (mostly for Larian).
You can sometimes attack flying opponents in human form, though.

The comment you read may have been referring to the add-on section of the game. It was originally going to include a Broken Valley type area, but that got cut due to resource limits. Larian decided that overall the game needed more of a human hub of activity, so focused on that, leaving just one dragon section at the end of FoV.



DKS does not support SLI, though most people have not had a problem with SLI/Crossfire systems.


The graphics and performance should be better in DKS, though load times are a little longer (may or may not be noticeable, depending on your system).

The controls are pretty much the same, though there were changes to the UI.

The flying fortresses were redesigned, and most anti-dragon shields were removed.

Quest experience was adjusted, to make leveling easier at the start of the game, and difficulty spikes in general were addressed.

The level dependence in combat was reduced, so opponents more than 3 or 4 levels above you are not invincible, and those 3 or 4 levels below you can still sometimes be dangerous in groups.
Enemy placement was also changed, especially at the start of the fjords.

The equipment sets that were in D2:ED are in different locations, and more sets were added. Merchants can now carry very good pre-determined items (unique or set items) in addition to random items.

Stat requirements were removed from equipment, so now you only need to meet the level requirement.

Some dragon skill books have been moved or removed from the D2:ED locations (the librarian in Maxos temple no longer gives you one, despite still mentioning it in the conversation).

The effects and level requirements of some enchantments have been changed (generally higher effects and lower requirements), which are also used by the game's random equipment generator.

In DKS magic damage bonuses on weapons are applied to spells, as well (including each magic missile in a cast of the spell), so mages should duel wield for best effect (no need to boost the associated skill, as the off-hand penalty is not applied to spells).

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Weston Offline OP
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Thanks for the information.

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There was some helpful information in there I didn't know, which has me now thinking of certain builds I wish to try, I agree, thank you. (:

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Yes, the UI is way much better (I play on Xbox) and the Flying Fortresses are much much better & more fun in DKS !! smile


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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They kinda are a drag for me (I rather do quests and convo's and such, and while they are rich in Broken Valley, Sentinel Island and Orbjas Fjords, not so much in the Fortresses. So if this is better I don't want to know how it was in ED...

FoV is great in that regards though.

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The only "downside" is that they reduced the number of Rabbits you could slaughter to incur the Wrath of the Killer Bunny in DKS... I saw a few bunnies at the Orobas Ruins in ED, but not so in DKS.

i remember getting slaughtered by the lvl 21 imps in Orobas Fjords in ED- though, they were much more managable in DKS.

another main difference, mainly for the Xbox 360 version- the inclusion of the Flame of Vengeance afterstory quest.

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There are way fewer bunnies. I found myself killing the Killer Bunny at lvl 13 in ED while it was 20 in DKS. Not to mention I had to seek out the bunnies in DKS, while I just killed them for the EXP (Yes, it does add up) in ED.

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I think you need 20 rabbit kills to trigger the killer bunny in D2:ED and DKS. There is a book by Robin you can find listing his kills, mentioning he has killed 19, and saw no sign of the rumored killer bunny.

I didn't notice significantly fewer rabbits around Broken Valley in DKS. Boar and ducks were removed and there were a lot fewer chickens, though.

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I thought it was 24 to trigger the Killer Bunny...? Whatever the number, it's harder to obtain it in DKS.

I noticed a significant decrease in the bunnies. As soon at you get to Broken Valley, there were 2 bunnies around the teleporter in ED, there isn't in DKS. That's just one place I remember...though I assume there are way more. ^^; In ED I faced the Killer Bunny before ever getting to the Wishing Well. In DKS I fought the bunny after completing Maxos Temple.

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Here's the list I send to Lancet.
I never played the original ED, so I have no idea if there were more there. But this is all for DKS;

Farglow (NOTE THESE DO NOT COUNT TOWARDS THE KILLER BUNNY!!!);
* 7 bunnies approaching the town.
* 1 towards Morgana

Broken Valley;
* 3 where you start
* 2 on graveyard village
* 1 near Locke's cart
* 2 near village entrance
* 1 on the ledge to chapel shrine
* 3 on Jackson's farm
* 3 burned chapel

* 1 Tribal Shrine goblin camp
* 6 near the West Valley shrine ambush
* 5 at the Black Ring troops near West Valley shrine
* 2 near non-Goblin teleporter (with the deer)
* 4 white chicken island
* 2 bunnies near bandit camp (bridge)
* 2 on the island with the sleeping traveller's...
* 8 inside the bandit's camp
* 4 near the Merhant ambush encounter (not the site with the axe)
* 2 next to mine (towards the Bellegar shrine)
* 2 near the hole where Rothman resides
* 4 on path to Orbjas Fords (2 before shrine, 2 after)

Orbjas Fjords;
* 2 near Yggdragsil
* 5 in Dragon Cliff
* 1 at Camp Valour
* 3 at entrance to High Hall
* 3 at entrance to High Hall mines
* 3 at High Hall Shrine

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I faced the killer bunny later, as well, but in DKS I avoided Poison Aura, etc, while I frequently had that enchantment throughout the start of D2:ED.

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I had no idea the Farglow bunnies didn't count towards Killer Bunny... Wasting my time for 8xp. >>; Still, adds up I suppose...

Thank you for the list. (:

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DKS is worth it for the performance optimizations alone. I tried Div2 when it was first released and found it awful - FPS bouncing like crazy, dropping below 20 for no reason. It was unplayable. Now, with the frame limiter off it doesn't drop below 120, though I set it to 60 and turned on vsync anyway.

Also, SLI really isn't necessary. I've noticed that DKS is mainly CPU-intensive as it only puts a 30% load on my 6950 and the temps never go past 50C. Witcher 2 and Dungeon Siege 3 put 80-90% load and temps can sore past 90C if I don't manually set the fan speed.

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Originally Posted by Twilight
I had no idea the Farglow bunnies didn't count towards Killer Bunny... Wasting my time for 8xp. >>; Still, adds up I suppose...

Thank you for the list. (:

Yup. Since I was making the list anyway (and a list of all locked chests with their lock value) I was keeping note of rabbits killed. It passed 20 without Killer Bunny, which I found odd. Until it appeared at bunny 28.

You're welcome...

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