So I've been amassing a stockpile of ultimate potions, and noticed something: my runner's success rate bringing back Fanny Blossom (only one needed per potion with Lv5 Master Herbalist) is REALLY LOW. We're talking 50-70% chance of failure low.

ANY other item (all gems and ore, and other herbs) have a decent success rate, usually 80% or even closer to 90% (or more). I can usually send them out 3+ times before they get injured once. But for Fanny Blossom, I can't remember the last time I had two successes in a row. Most of the time I get one, then he fails, then another success, then he fails, repeat ad nauseum. Sometimes if I'm really unlucky, he'll fail several times in a row.

I don't remember this happening in ED, so I'm wondering if the Fanny Blossom success rate was heavily reduced in DKS. All of my runners are fully equipped, too, so that's not the problem.