Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 3 of 3 1 2 3
Joined: Feb 2010
journeyman
Offline
journeyman
Joined: Feb 2010
Originally Posted by flixerflax
Originally Posted by Weston
What does that mean:
Quote
the remastered version was lost by Larian


It was in one of Lar's recent status updates. Larian's copies of the remastered game code (version 1.05) is gone, because someone labeled a CD wrong. This means that if Larian wanted to make any more fixes to the latest version of DD, they would have to start all over from version 1.04.



Hmmm, I'm not sure if I should be amused, or if I should be disturbed that a game developer only keeps one CD of their game's code and then manages to lose it, by mislabeling a CD no less.

It just doesn't make much sense to be honest that a developer would only keep one CD of their own software code, or maybe more importantly that they are not practicing proper precautions by keeping the game code on multiple disks and in multiple locations in case something happens in the one of the locations of the disks.

We always keep important Disked information both in our home office as well as our out of home office, and the really important stuff gets put in a safety deposit box in our bank.

Last edited by Weston; 01/07/11 01:30 PM.
Joined: May 2003
Location: Wandering
addict
Offline
addict
Joined: May 2003
Location: Wandering
Yes, and I say it's "not likely" because DD was 6 games ago if you count the new projects taking up Larian's attention, and also because it seems Lar himself would be the one doing any changes:

Quote
So the other big thing that kept me busy was Divine Divinity – we re-released it some time ago on good old games, taking the opportunity to fix some bugs in it and had the plan to do even more updates on it, but unfortunately the programmer who was working on it left the company, shortly after the re-release and ever since there literally wasn’t any time for getting somebody else back into the code. This sucked, but it was one of those priority decision things and we had other issues to deal with that affected many more people. But now that there actually is some time to look at it, we decided to revisit it.

Imagine then the unpleasant surprise when we discovered that we somehow managed to lose all the changes he made to the code !!! What looks like a fairly ok backup policy turned into an epic fail when we saw that one of the discs that had a big label on it (sort of) “Divine Divinity GOG masters” contained not the 2009 release but the 2002 release. You couldn’t see it from the contents of the disc because the dates were all ok, but that was only because the 2002 files had been recompiled. The actual changes weren’t in the code that was on the disc ☹

Ironically, the list of all the changes that were done was on the disc, as were indeed the binary masters, but it was the wrong source code. It was an accident for sure, and given the circumstances in which we were working then (i.e. continuous crunch and no cash) perfectly understandable, but still, quite unsettling.

Given that putting all the changes back in was more work than anticipated (we intended to just fix whatever problems were still reported), and all our programmers were busy on projects A,D, E & M, I figured I’d take the code myself and have a look at what I could do.


Here's the link to the Status Update

On one hand, you have to laud them for devoting any attention at all to a game years after release, up but on the other hand it's frustrating because it's a tease to "kind of" fix stuff and leave us hanging. down

Joined: Aug 2010
Demonic Offline OP
old hand
OP Offline
old hand
Joined: Aug 2010
You know what else Divine Divinity has that Divinity 2 doesn't? The feel of a true fantasy world. Venturing in the dwarfen hall and meeting the King of dwarfs truly gave the feel of a world populated with different races. It felt like Dragon Age: Origins (I only played Divine Divinity this year) where you go over the land meeting the different races and groups.

I mean you also make friends and enemies in Divine Divinity and there's actually a reputation system and even with a low reputation, you can still have friends. This is what I liked. I hope "Project E" has all the features Divine Divinity has. If it does then it will be the best RPG of 2012.

Page 3 of 3 1 2 3

Moderated by  Bvs, ForkTong, Larian_QA, Lar_q, Lynn, Macbeth, Raze 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5