I see no problem with this dialogue. If there was an interrupt feature, it would have to be where your character interrupts in some way.

I don't think Serutan was objecting to the dialog itself, merely the fact that you must wait for it complete every time you go through that section of the game. This is more of a problem if there is a cutscene before a fight where you keep getting killed, or if you wish to go through a section multiple times to check different dialog options or quest results, etc. After you've completed the game, though, certain cutscenes are not really essential if you start a new character.