So the game finished downloading and I have started playing it. Lvl 4 right now and I can say I have after a few reloads effectively beat some Zombie Jack for 10k EXP by putting his wives flowers on his grave at lvl 2. Quite a feat if I do say so myself. Anyways, I came to you guys for help on allocating my skills and stats. ^^; And also any tips (Like how to get Deadly Gift) would be nice too. d:
Starting as female Mage/Witch:
Right now I have been pumping INT up, so it's at 30 while everything else remains at 10. As you know, I am not a big fan of raising Vit until I am comfortable with my damage dealing. ^^; I am at lvl 4 currently with one skill point to use. For my skills I have taken Hell Spikes which I have noticed slows down the mob who gets affected by it. Has a decent AoE also. Once I am able to respec, Freeze will definiately take it's place, but I don't have access to it yet, so~ And Alchemy, which was one of the main reasons for posting here was to see if you guys think it's wise to increase it further than 1?
Anything you guys can provide me with help wise or just anything in general I'm open to. I DO NOT care about spoilers because I end up researching the hell out of the game anyways. If you guys tell me, that's just less work for me. Thank you! (:
In Divine Divinity, you will definitely want to raise your other stats, especially Strength, so you can wear decent gear. Unlike Divinity 2, you do NOT get health and mana increases upon levelling up.
Mages don't get a lot of value for points into Constitution, so try and find items with bonuses directly to health and mana. However, 50 INT and 10 everything else at the end of the first dungeon is dangerously unbalanced, you could run into trouble unless you start to put points into Strength or Vitality NOW.
You will want 2 or 3 points into Alchemy. One will let you mix red health and blue mana potions to give you white restoration potions. The health and mana potions heal a fixed number of points, but the white potions heal a percentage of your maximum health - even the small ones heal 50%. Harvest the herbs outside Aleroth and make as many of those as you can.
Freeze, I believe, is only effective when an enemy's spiritual resistance is below a certain amount. It'll work fine on humans and orcs, but other enemies might not be affected at all.
Hell Spikes is a good spell, though, it is physical damage, so resistances to elemental attacks don't matter.
Wisdom is worthless in DD, avoid spending points there. You will want 3 points into Identify at some point, although you can get one from a quest reward. It might be better to put those points towards combat-useful skills first instead of identify.