well what to see in Divinity 3? first I like to say that this is a great topic for a good discussion
before I write down any ideas there are some questions to be antswered:

1: Will Divinity 3 be the last sequel or are they making a fourth?
2: If divinity 3 is the last sequel will they make an add onn just as FOV is?

just give your comment on this thank you.


now for some idea's

1: I red that there is a gap in the storyline about Maxos, I agree with the players that it's has te be resolved!

2: skill problems: Alot of skills are not used because they don't benefit you. for example curse most enemy's are immume to it, so no benefit from that.
Also there are two many skills to choose from, so that needs to be checked out.
skills way of the ranger, warrior and mage have no benefit the way they are now. to make it better do like they did in divine Divinity, choose your profession. for example warrior, then make all skills that fall under the profession of warrior easier to rank up or give them a bonus.

3: experience: the way that experience is reduced by each level isn't a succes I think that experience from monsters must be low at the beginning and graduatly goes higher if you gaining levels, because quests XP does that allready. so the ballancing is better this way.

4: items and enemy level:
I red that some people say that enemy's level must be customize to the player level like in oblivion. my advise do not do that, because you can end the game at level one (big mistake they made in oblivion) so my idea is to scale the damage output of the enemy's to the player's level.

items I was not so content about in DKS, because the damage output of the enemy's was higher then the damage of your own weapons. second it's takes to long before you get nice weapons.
my idea is that there are more weapons /item drops from enemy's and containers.
my second idea is that armor/items (human only) can be broke , so the repair skill be put back in like level 1 till 5. it realistic that armor can take damage in battle even as items and weapons. also an idea to put the indentify skill back in the game like level 1 till 5, because you know you can have a pretty nice item/weapon if it has an Indentify level on it;). and if you don't want the skills then you can use the NPC's in the game to help you indentify and the smith to repair/indentify your armor and weapons.

armor sets: in DD was a quest about the dragon armorset. do the name honor and make a quest about the dragon armor set for your dragon!!!!!!. a good idea is the dragon knight armor set quest the one and only worn by maxos!
second make the normal armorsets more interesting because in DKS they wheren't beneficial.

5: realistic features
in DKS I missed the day and night, so it's a good idea to put it back in.
birds and beasts. there where some beasts but no birds in broken valley

6: storyline: the story has now two parts one is the divine and the second is the dragon knight.
a idea is to play the sequel as the divine and/or as the dragon knight.
second idea is to make two parts in the story. part one you play as the dragon knight and the second part you play as the divine.

then we have the patriach, the only real dragon. an idea is that he will become involved in the story. (how I leave that open for discussion)

the relation between the island (sentinal island) and maxos has to be adressed.

I agree with lucreel about the slayers there is a story to be told here aspecialy about commander rode.

futher how about the new order and aleroth champions? there must be a way to unite them.

and what did Talana realy wanted us to see because we where deceived by Ygerna.


7: Area's
put some restrictions on where you can go and where not (like the broken valley mine if the enemy's level is to high then make sure where can't get there there until we have the right level

difficulty bump between area's in DKS wasn't pretty and took away gamefun so that needs to be solved. in DD it was good.

don't put things in the game we can't remove like the anti dragon zone around the harbour in the orobas fjords don't do that again

8: good things the makers have done (open for discussion)

- Mindread very nice opens up new possebilities to get nice things. end quests
- Option about how you want attacking enemy's (dual wield,sword and shield etc.)
- graphincs is good!!!!!
- music is good
- gameplay is good

well it's alot of writing so i'm signing off;)






I'm not God, but I'm close