2: skill problems: Alot of skills are not used because they don't benefit you. for example curse most enemy's are immume to it, so no benefit from that.
Also there are two many skills to choose from, so that needs to be checked out.
skills way of the ranger, warrior and mage have no benefit the way they are now. to make it better do like they did in divine Divinity, choose your profession. for example warrior, then make all skills that fall under the profession of warrior easier to rank up or give them a bonus.
The debuffs could probably use some reworking to make them more useful, certainly. Perhaps instead of making some enemies immune, just reduce the duration for boss debuffs drastically.
There isn't a need to reduce the number of skills as long as they keep a good supply of skill points available.
No, the offensive buff skills are very good, you don't know what you're talking about. Especially Way of the Ranger, which can give a 400% boost to damage.
my second idea is that armor/items (human only) can be broke , so the repair skill be put back in like level 1 till 5. it realistic that armor can take damage in battle even as items and weapons. also an idea to put the indentify skill back in the game like level 1 till 5, because you know you can have a pretty nice item/weapon if it has an Indentify level on it;). and if you don't want the skills then you can use the NPC's in the game to help you indentify and the smith to repair/indentify your armor and weapons.
Why?
Seriously, is there ANYONE who like needing to stop what they're doing mid-dungeon and having to trek back to a town to repair or identify a weapon? It's a pointless money-drain, and it's not fun.
second make the normal armorsets more interesting because in DKS they wheren't beneficial.
Some are better than others, but to say that they're not beneficial is wrong.
Also please try and learn to spell better.