If each % and then damage is rolled separatly, (like 8% for 1d12 dmg and 12% for 1d36 dmg), then you get:
* 0 damage @ 80,96%
* 1d12 damage (1-12; mean 6,5) @ 7,04%
* 1d36 damage (1-36; mean 18,5) @ 11,04%
* 1d36+1d12 (2-48; mean 24,08) @ 0,96%
Thus, each time an enemy hits us, he gets (on average) 2,275 retaliation-damage per hit.
Do we have proof it works this way (each roll is handled separately)? Do we have statistic proof for any other theory?