A little more balanced mobs and exp rates - Some mobs are weak and can be killed easily even on "Hard" AND they give $h!t loads of exp. You kill a couple of these and you have already overleveled 70% of the other mobs out there so you don't get much exp from them although they have god knows how much HP and resistance.

End game fun - When I finish the game I wish I could still play and talk to some of the NPCs and perhaps do some more side quests or even kill couple more monsters.

How about an option to choose a different race? Goblin perhaps (lol) with different enviroment and quests and equipment. Seems very unlikely since it would increase the game size by a lot but that's just an idea.

More options:
-I wish I could remove or at least have the option to increase/decrease the amount of vegetation because some of the things (especially on one of the flying fortresses) that grow on the ground provide me with choppy game play and a massive fps drop.
-I also have the need to swap some of the other equipment during the combat (not only weapon(s)/shield) so it would be very comfortable if I could swap whole sets and/or jewellery with a single button.
-Its really uncomfortable to change control options when shape shifting human/dragon so if there will be any shape shifting possibilities in div3 it would be nice to have 2 separate "Human Controls" and "Dragon Controls".

UI - It would be nice if I could have the ability to have a couple of action slot sets (Action bar where skills and potions go; numbers 1 - 8) and wiz through them with a single button and change them depending on the situation