Divinity III? So many people have great ideas; wouldn't it be something if they could incorporate them into the game? What I'm getting at is the ability to mod the game. There are several RPG games that encourage their fans to create their own quests, items, weapons and so on. I don't know the technical requirements of coming up with a "tool kit" or some other means of working on the game mechanics, but when I see the huge, loyal fan base of, for example, the Bethesda games, I can't help wonder why Divinity couldn't do the same thing. Modding a game has such an upside - the modders have to have the "canon" of the game down cold. The very best mods maintain the balance of the game - something I think is done rather well in the Divinity series. Modding extends the life of the game. People are still modding Morrowind and Fallout 2 for example. Anyway, just my 2 cents. For all I know there's something in the new engine that makes mods impractical. But if it is possible I think it would be a spectacular boost for the next game in the series.