I have to agree with a lot of the criticism directed at the ending of the game. For me there are two things that rankled. First, I had "escort" missions. I just don't like to be responsible for someone else's health and to have this as the penultimate action of the game is like baking a cake and frosting it with [insert disgusting object of your choice]. The other matter has already been mentioned, but I'll add my two cents. After spending an inordinate amount of time creating a character with the best equipment, armor and accoutrements (your spell-checker wants me to reverse the "r" and the "e" - British spelling, perhaps?) I find myself playing as a dragon. I didn't mind playing as a dragon during the game; it was fun as an occasional break from swords and magic. Still, it didn't require nearly the thought and planning that went into creating a character with multiple offensive and defensive metrics. I get rather obsessive with the process and put everything into a spreadsheet. Now while this is admittedly a little extreme, I still think that it was a bad idea not to have some long, final stage on which these skills could be used. In place of, say, the escort mission?

Still, I don't want to give the impression that this "ruined the experience" or anything like that. This is a great game and I look forward to the next in the series. There are so many strong and unique points from this studio. I hope they build on what they've created and give us another game set in this "world" as soon as they can manage it.