Fair enough. I on the other hand enjoyed both games. I know you say that you felt like you watching Dragon Age but it's also a game about choices you make. It's not a game like Fable or Oblivion where you're told what to do in linear quests. Quests in Dragon Age were non linear and often had different ways to solve them. The fact you could make any type of character from a religious warrior to a ruthless mage is what made Dragon Age great to me.
You couldn't make any type of character in Dragon Age. You picked a class in the beginning, along with its own origin, and you were stuck with it.
I also disagree about the quests. They're just as linear as Fable and Oblivion, heck most of the sidequests you picked off a board and consisted of travelling somewhere and killing everything, or fetching 10 toadstools or other junk in exchange for gold. This is basic MMO quest design, and frankly pretty terrible for any RPG trying to fill Baldur's Gate's shoes.