One thing where Larian (and other devs like Bethesda & CD Projekt) completely trump BioWare is level/world design. Farglow (as small as it is), Broken Valley and especially Aleroth feel like living, breathing cities.
BioWare's cities in all their games after Baldur's Gate 1/2 feel empty and lifeless (especially Denerim and Kirkwall, or the Citadel in Mass Effect)... you see the same NPCs standing around like robots the entire game, without anything ever changing. This is in stark contrast with how the companions are developed. They focus too much on what their core fanbase (the vocal minority on their forum that harps on and on about romances and such) wants instead of providing a game that is more balanced in quality as a whole.
Last edited by virumor; 29/08/11 10:24 PM.