I'm sorry but I think you and Virumor are creating strawman arguments. Speaking as someone who has played through Dragon Age: Origins eight times and Divinity 2 five times, I can truly say that Dragon Age Origins is the better Role Playing game. Remember what "role play" means. Yes there is role playing in Divinity 2 but not to the extent of Origins.
FOV has one ending. Your choice at the end doesn't change the ending. Divine is still freed and the dragon knight still flies off into the sun. In Origins, there's many endings. There's The Ultimate Sacrifice Ending. King Alistair ending. Anora ending. Player character being king ending and then all the other things you did are also mentioned in the ending.
Origins doesn't have the multiclassing of Divinity but it has the specializations that allow for a mage to be more than a mage. Keep in mind that Dragon Age is a party based game. You can only be one class so that you NEED companions to help you. And you actually have FULL control over companions. I guess none of you ever went to the tactics setting where you can make them do ANYTHING even when you're not controlling them. Want Alistair to attack Heavy Armored enemies? You can do that. Want Sten to drink a healing potion when his health falls below 25%? You can do that and combine the tactics with the fact that you can switch to and directly control companions and use their abilities as you please and you have more control over party and character than you do in Divinity 2.
Both are different games when you look at it closely so there are going to be things that are done differently. You speak of Divinity's multiclassing being a good part of the game but there's not many abilities when compared to Dragon Age: Origins or even Divine Divinity. The multiclassing isn't exactly the best part of Divine Divinity because many other games have done it better. The mage in Divinity 2 only has four offensive spells, three summon spells and the rest are passive self boasting spells with which only ONE can be used at a time. Dragon Age offers plenty of spells which can even be combined to produce more spell effects. You can also use more than one passive spell effect at a time and the offensive spells are plenty. In terms of which game does classes better, then Dragon Age does because it has more abilities for rogues, mages and warriors than Divinity does.
BTW. Just so you know, the Awakening expansion DOES make sense. If your character dies in the Ultimate Sacrifice Ending, you can import him into the expansion where the death is ignored and the game assumes that you went for Morrigan's Ritual to survive. You're not forced to choose your dead character either and can easily start the expansion as a Grey Warden from Orlais or as another character you have created.
The level cap in Dragon Age Origins is actually 25 and the cap in Awakening is LV 35. Both can't be reached by normal means. So who cares what the level cap is? You won't reach them unless you play solo and complete all DLC. In Divinity 2, we don't even know what the level cap is because there's limited enemies. The highest that can be reached is LV 46. Level cap matters not when you can't reach them without using cheats. If you want to go this way then Two Worlds beats both games because you can reach Lv 100 + in that game because of the respawning NPCs.
Last edited by Demonic; 30/08/11 05:02 PM.