@Divine Avenger

I wasn't trying to push any opinion on you. From your original post in this thread, you have been ranting, raging, swearing and getting mad at people who are non existent on these forums. If you have a problem with those people, take it out on them, not on me. Calling me narrow minded and saying I have bricks in my ears is insulting when you're creating straw man arguments and presenting your opinions as fact (as shown in your last post on page 1) and then you expect I will not defend Dragon Age: Origins? So I should "accept" that Divinity 2 does everything better when I've played both through and through and know that you're wrong about the player control? You say on page 1 that you played Dragon Age: Origins once and after the end battle, you hated it completely, you then attempted a mage play through but stopped. I don't think you even played Awakenings to judge it. So don't come saying that you played through more times than me because if you did, you obviously loved it.


And you're wrong about Lucien being a pawn of The Divine. Lucien IS The Divine and was simply given divine power by the gods of the Divinity universe. Once you become The Divine, Zandalor doesn't even help you, you have no quest marker and you're on your own pretty much and can advance to the end in any manner that you wish. The same can't be said for Divinity 2 where the DK constantly has the tingling of someone's voice in his/her mind. I can even bet that Larian will include this as a joke for Divinity 3 like Bungie did for Master Chief with the easter egg in Halo Reach if you choose Master Chief's voice and he says - sometimes - in firefight, "Can you hear the voice too!?!?"

The Divine is marked at the start of Divine Divinity and once you encounter Zandalor, you're on your own because Zandalor gets himself trapped by the Black Ring who you must defeat to free him. In Divine Divinity, you're introduced into a world far more dangerous than Divinity 2's world where you constantly have to open up your map because of how big and non-linear it is. Every single main quest in Divine Divinity can be tackled in a non-linear fashion and even when you kill important NPCs (mayor of dwarf village), you can still complete the game.


I'm not trying to change your mind about Origins but when you're saying "it feels like being part of a story where the focus is on your companions" then it's obvious that's because you made it about your companions of whom ALL can be killed. You can even send all of them away (save for Alistair who can be executed or switched for Loghain) and play through the game solo. It's not about the companions. It's about The Grey Wardens, Darkspawn and their seemly everlasting battle with which your character has joined. The antagonist ISN'T Alistair or Wayne, the antagonist is The Archdemon which is the same being that contacts you throughout the game and even sends Darkspawn to attack you at one point. The whole game revolves around stopping The Archdemon. Alistair, Loghain, The Civil War and Wayne are just background noise.

The way I see it, you present your opinion as being fact in your initial post by ranting "DA is ****!" and then presenting it as fact that everyone must accept. In my opinion, DA is the better game and I respect others who say Divinity 2 is the better game but when it comes down to you saying that the game is about Alistair and Wayne (a character who I only let join my party once in my 8 playthroughs, I killed her in the other 7) then that's not even opinion because the plot is clear. If I say Divinity 2 is about Jackson (the farmer who is a character who stars in the game for a few moments and is a character who is non-important to progressing in the game) then that's not opinion, it's ignorance based on wrongful interpretation because he has nothing to do with Divinity 2's plot.

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Last edited by Demonic; 31/08/11 07:22 PM.