Originally Posted by WotanAnubis

I'd suggest that instead of filling the game with all princesses or all princes depending on gender, the land is filled with a mixture of both and then just let the player decide whether their marriages are purely traditional (a business deal to forge alliances and exhange property) or more modern (for love).

Making this distinction was already possible in the demo version with the skeleton princess, so I don't see why it shouldn't carry over to every other possible candidate.


Yes, makes sense to me, that sounds a better way of doing it; let the player choose.


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