Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#450335 16/09/11 06:03 PM
Joined: Sep 2011
R
stranger
OP Offline
stranger
R
Joined: Sep 2011
I've played both DD and DKS and having done so there are a number of canonical inconsistencies between the 2, some can be explained by the passage of time within the world [such as the people of aleroth and thus rivelon mistakenly assuming goemoe's healing well 'was' the source and not simply drawing from it as well as the growth of the city since the time of the divine] however some are a bit...stickier...i haven't played beyond divinity so i don't know if it helps answer any of these...but the 'big' one is that dragon knights arnt mentioned 'once' in DD, and dragons are given 'very' passing notice when your working to reconstruct the dragon armor...you fight a few 'dragon riders' though i suspect the dragons these beasts are riding are no more sapient then the brainwashed husks damian uses to fill out his airforce in DKS

the lack of elves is answered in the game as well mentioning there exile or destruction by the black ring. i just thought id bring this up....if anyone has answers for the many inconsistencies please fill me in, if not...well ive said my peace...laters.

Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
"The Source" is indeed - or at least it was - the source of all Healing that came from within Aleroth.

The Source is/was a concept that was partially abandoned during the game's development. It still exists as a kind of "game resource" (I mean the game as a program) within the game, but is unaccessible for the normal player.

The lack of Dragon Knights can be easily explained if you assume that the concept of so-called "Dragon Knights" simply did not exist during the development of the first game.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

When you add anything in a sequel there are bound to be some inconsistencies (minor in this case, IMO).

The healers in Aleroth did not assume the well was the source. Starting a new game Joram mentions that the healers lost contact with the source (the shrine still being accessible, though inactive), and Goemoe makes a clear distinction between the source and the healing shrine.

It is not unreasonable that the dukedom of Ferol simply didn't have contact with dragon knights recently enough for them to be randomly brought up. The Orobas Fjords were also not mentioned in DD, but obviously the DD gameworld was not the entire planet, and at least some of the NPCs in the game would reasonably be expected to be familiar with other regions, especially ones relatively close like the fjords.

I would guess the dragon riders' mounts are more likely a sub-species of dragons or an unrelated species named for their appearance ('low flying lizard riders' doesn't sound nearly as impressive as 'dragon riders').

There was originally going to be a swamp in D2:ED (screenshot 588KB) as well as an area containing elves and dwarves (possibly even the same map as the swamp), but they got cut during development.


Welcome to the forum. wave

Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
Was it Barnabus who found the "Source" and did a screenshot of it ? I think I remember a picture somewhere ...


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Is this what you were thinking of? From the old topic EASTEREGGS and RUNE manuscripts:

Quote
{broken screenshot link}
And here is the Dreamcat and the Source of Life

This was taken out of the regular game and is only left over in this In-Between-World. You go to sleep in the House of Madness/Iona's dungeon and wake up here, the Dreamcat changes you into a rat and challenges you to a race - if you survive until Polymorph wears off, defeat the cat and drink from the Source, you are a human again. Maybe she should be called Nightmare-cat wink - you can guess, into what the cat will shapechange (hint, in which dungeon were you?) - Bronthion: problems with Polymorph lead to taking that quest out (Hmmm, maybe this is the cause of the trapped chests in the sewers? Kiya think )

Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
Could be, could be.

I have this "Nightmare-Cat" also in my memory.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
Joined: Nov 2010
old hand
Offline
old hand
Joined: Nov 2010
yeah I have a nightmare cat as well but it is definatley NOT in my memory grin

Joined: Sep 2011
R
stranger
OP Offline
stranger
R
Joined: Sep 2011
Originally Posted by Raze

The healers in Aleroth did not assume the well was the source. Starting a new game Joram mentions that the healers lost contact with the source (the shrine still being accessible, though inactive), and Goemoe makes a clear distinction between the source and the healing shrine.




in divine divinity no, no they didnt, in divinity 2 however they 'do' assume that shrine is the 'source' over the long years between the 2 games they have forgotten how to connect to the 'true' source and instead depend on the faint trickle of its power that still slowly gathers in that ancient magic fountain. manifesting in healing 'orbs'

Joined: Nov 2010
old hand
Offline
old hand
Joined: Nov 2010
actually I think you'll find that Raze is right Joram does say that at the start of DD I started a new game of DD just the other day & what Raze says is right.

Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
In FOV at least, there are few Orbs - and they are few (compared to earlier times) because the healers don't really know how to connect this thing once again.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch

Moderated by  ForkTong, Larian_QA, Lar_q, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5