@Lar_q

I'm not sure if you're being serious here...I mean if things like abortion are coming up in the gameplay...what sort of consequences will be associated with it? I'm guessing making it legal or illegal will both have consequences?

And then we have civil rights, animal rights, gay rights, church state, school prayer, health care, illegal immigrants and drugs. This seems too much for a game! If DC is incorporating all of these elements where you get to decide the rights that you're people have...I guess the "tyrant ruler" vs "just ruler" statement really is true then.

It's stuff like this that have me even more interested in the game. I mean, I'm guessing that (even if the other stuff doesn't get put into the game) that civil rights will be in the game for sure. I bet we can teach the dwarves like second rate citizens while imps get treated nicely. I bet we can also raise taxes and all of that which of course would surely effect the morale of our people which could risk rebellion from them?

From what I'm hearing of DC, it seems like the most in-depth Divinity game yet and I look forward to seeing the consequences of our actions as I swear that you previously boasted that you had mastered the consequences stuff before Bioware. If I get Generals betraying me along with my people rising up in rebellion...that would surely suffice.

I think one of the earliest choices that will bite us in the ass later on is the skeleton princess one. If we chuck the dwarves out of their city for the skeleton princess, I bet that they will be back later on for some revenge.

Hmmm...so many questions...so few answers. I guess some things are better left as surprises.

Last edited by Demonic; 19/09/11 06:00 PM.