Originally Posted by henryv
Hunting we shall go - I would suggest powerful mobs that require actual tactics. Its usual in my game that I use brute force against them.


Hm, I don't like this too much, actually.
My reason is simply that not everyone is able to do tactics in real-time.

I must admit that the Divinity games rather attract action-RPG lovers, but me, for example, I'm not one of that (okay, not that I count much, lol), personally I prefer combat like in FOV, although I was never quite able to beat the most dangerous mobs there.

My reason is simple : I'm not a power gamer. I just don't do much of optimizing the character I play.
Me, I'm rather focused on story than on combat, but that is something - I must admit - that is difficult within the Action-RPG sub-genre anyway.

I'm currently playing my absolutely favourite game again : Drakensang 2. And power-gaming just ruins your experience there. It just destroys everything. And playing it like an action game very much also.
But there are also a few - for me, personally - *very* difficult adversaries there. And I like it that way. Few, but difficult. No mobs.
And the game also allows pause within combat. Okay, Divinity 2 allows this as well, but I didn't use it that often.

Enough babbling : What I'd be fine with is that there are strong mobs - which become stronger the higher the difficulty level of the game is (chosen by you).

And the rest of this list is something I can agree to.

I just want more quiet role-playing games with fewer action (and combat) and much more social interaction - but that wouldn't sell, I fear (what are the numbers for the Medieval SIMs ?).




Last edited by AlrikFassbauer; 19/09/11 07:25 PM.

When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch