Originally Posted by Raze

Keys and quest related items in Divinity 2 do not count towards the inventory limit.

Divinity 3 will have a top down camera view (no details on the implementation), so that very likely means the main character will not be a dragon knight.


I didn't notice about those keys haha.

If its going to be a top down, then I do hope we can play as the divine =) and finish damian once and for all. But then again, if damian is finished, there wouldn't be any divinity series anymore unless there's a plot twist xD and that involves the spirit within damian.

Originally Posted by AlrikFassbauer

Originally Posted by henryv
Hunting we shall go - I would suggest powerful mobs that require actual tactics. Its usual in my game that I use brute force against them.


Hm, I don't like this too much, actually.
My reason is simply that not everyone is able to do tactics in real-time.

I must admit that the Divinity games rather attract action-RPG lovers, but me, for example, I'm not one of that (okay, not that I count much, lol), personally I prefer combat like in FOV, although I was never quite able to beat the most dangerous mobs there.


I do agree at some of your points but that's why it's a side quest (hunting we shall go). It isn't meant to be a part of the story. Just another quest or easter eggs for those hardcore gamers/perfectionists like me xD (very much like the killer bunny. It sure scared the hell out of me when he appeared). I'm an avid gamer but I prefer the gameplay and the story more than other things. I did enjoy playing medieval sims but after actually playing each class it got repetitive and I stopped playing. I actually prefer games with strategy on them (RTS, TBS, or both). I played the first C&C when I was a little kid and ever since then, I've loved them. I could very well say that I will love the one larian studios will release (dragon commander).

For this matter, Barbatos is near to what I'm actually looking. To elaborate, its more like the shadow of the colossus game wherein the enemy has weak points/body parts and the player needed to kill each of them so that the enemy could actually be slain. And, those weak points/body parts can function independently on its own (ie. one hand is healing, one hand is casting unlimited magic, the head is charging up its eyes for a near death attack at you, and etc. Final fantasy 7 final boss battle can come into mind). A big demon could be a great example of this. Then again, raze did point out that the next installment would be a top-down one. So, this suggestion could be meaningless and I'm just asking too much lol. I remember though, playing a baldur gate game on game boy that this was implemented on a top-down one and it was implemented badly. The body parts of the enemy are running rampant apart from each other xD.


"There is no such thing as absolute freedom because we are still prisoners of society"