The maximum chance to hit is 94% and the minimum chance to be hit is 19%. Raising your agility higher than this will not provide any benefit, though you probably will not run into this during normal game play.
The chance to hit and be hit are based on your offense/defense (agility) and your character level. Since level 50 is approximately the average ending level for the game, that is used in the example below.
Agility required to reach the limits of offense and defense (character level 50) | Warrior | Survivor | Wizard |
Offense (94%) | 150 | 172 | 172 |
Defense (19%) | 186 | 163 | 186 |
In practice, you may want to keep an eye on your offense/defense as you level up, and put enough points into agility to keep the chance to hit and be hit within an acceptable range, based on your playing style. Melee or archer characters really benefit from a high agility. Sometimes getting the first hit in can make a significant difference in a fight, especially combined with Stun (for melee) or Poison Arrow (for archers), etc.
Sorry for bumping an 8 year old thread but could you explain how you got this information?
I'm playing a Survivor this time and I decided I'd try a pure agility build, I'm currently at level 25 and after items my stats are:
Strength: 20
Agility: 151
Intelligence: 10
Constitution: 22
I'm using a bow, I have a few items with vitality bonuses but basically against bosses it takes at most three hits to kill me, however I almost never get hit. Against standard enemies who don't move as fast I never get killed, traps and hell spikes often one hit me though which is a balls.
From your table it looks like once I get to Agility to 163 the chance of being hit won't reduce any more, surely that depends on the Agility (Offense) of whoever is attacking me? Is that based on the highest Offense of an enemy in the game? I am also playing on Normal difficulty, I presume that makes a difference, I've been meaning to increase the difficulty up but I keep forgetting.