Sorry, I can't fully agree ... For me it always is a big difference to fight a level 10 or 11 enemy in Broken Valley or a Goblin level 18 at the Orobas Fjords ! :o
For me : I like it when there're difficulty spikes ! With this it's more exciting to go for battle, "Save often, you never know what's around the bend" - one of the hints you can read in a loadingscreen wink

And btw, a Goblin Chief in Broken Valley is NOT of the same level! He's level 4 and the other Goblins are level 2, maybe some of them are level 3 (a Healer or a Mage). Also the Beholders are at least 1 or 2 levels higher than the other Goblins in the same group of enemies.

Divinity II is supposed to be a great game ?
Ooo no ! Divinity IS a great game !! And in my opinion it's better than great, it's a Masterpiece, a Pearl, a Gem !

If not, Larian wouldn't selling so much so they can now publish their own next games ! smile

But further on no offence at all .. just my opinion and to be honest, I am only a gamer and I know nothing about making a game !
I like the system Larian used for the enemies and all that is in their games. I love it that non of their games are perfect ... The devs of Larian don't neglet to work hard .... sweat & tears are flowing in a river quiet ... with as result a lovely game that has a Soul with all the Love of the Team that's pumping into this game & in all their games .

But I know the devs read on the forum and are mostly happy to read ALL kind of comments about their games, it's a learning curve, like it always is when creating a project ... it's try and error all the time ... smile

So Lucreel, J747L and so much more ... it's good you did the effort to write your comments down here ! hug





On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !