Sorry, I can't fully agree ... For me it always is a big difference to fight a level 10 or 11 enemy in Broken Valley or a Goblin level 18 at the Orobas Fjords ! :o
For me : I like it when there're difficulty spikes ! With this it's more exciting to go for battle,
"Save often, you never know what's around the bend" - one of the hints you can read in a loadingscreen
And btw, a Goblin Chief in Broken Valley is NOT of the same level! He's level 4 and the other Goblins are level 2, maybe some of them are level 3 (a Healer or a Mage). Also the Beholders are at least 1 or 2 levels higher than the other Goblins in the same group of enemies.
Divinity II is
supposed to be a great game ?
Ooo no ! Divinity IS a great game !! And in my opinion it's better than great, it's a Masterpiece, a Pearl, a Gem !
If not, Larian wouldn't selling so much so they can now publish their own next games !
But further on no offence at all .. just my opinion and to be honest, I am only a gamer and I know nothing about making a game !
I like the system Larian used for the enemies and all that is in their games. I love it that non of their games are perfect ... The devs of Larian don't neglet to work hard .... sweat & tears are flowing in a river quiet ... with as result a lovely game that has a Soul with all the Love of the Team that's pumping into this game & in all their games .
But I know the devs read on the forum and are mostly happy to read ALL kind of comments about their games, it's a learning curve, like it always is when creating a project ... it's
try and error all the time ...
So Lucreel, J747L and so much more ... it's good you did the effort to write your comments down here !