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Got this game recently, and jolly good fun it is too. Well, it would be if I had not come to a dead stop at my first attempt. Seduced by some of the offerings on the Ranger tree I skilled and statted up accordingly in Dex and then added a fair bit in Int plus spririt plus poisoned arrow, stun and fireball primarily. I got completely scuppered at the meeting with the dragonslayers at the Maxos Temple. Level 12 I was with lvl 4 fireball, poisoned arrow and stun delivered with Ranger's Rest, but I was defenceless against the two bows and the sword - the bows just stunned me whatever i did and the sword chopped me to pieces at liesure. Admittedly this is probably becasue I had been too free with the Dex at the expense of Vitality, but that's the way I play stealth/ranged/mage type charcters usually. In Fallout/Morrowind/OB it works - here it apparently doesn't frown. I also always play on hard and i don't like turning it down to get past awkward situations.

Anyways I started again with a warrior type and decided to go dual sword with the intention of upping the magic incrementally as things progressed. I've played through to level 7 with this build and I have to say it is more fun to play and in most situations easier than with the bow. Winkling them out at a distance (when you can) with a bow can be a long winded and at times tedious process i found (presumably until you get exploding arrows at lvl 15). As warrior I can rush a group, slaughter them, rush the next group etc and it's over in a jiffy.

It seems more fun jumping and rolling about chopping them up that click,strafe,click,strafe etc etc etc so I'm not on the whole unhappy about this outcome. The killer though is the cut scene set battles where you start right next to the enemy with your bow on your back. Not funny as a ranger.

Anyway some questions:

Currently I'm L7 and have dual weapon 2, whirlwind 2, rush 2, battle rage 1, magic blast 1, locks 3, str 12, int 8, spririt 4, vit 10, dex 1 (roughly)

1. What would you spend your next five skill points on?

2. What are the defence options against archers stunning and poisoning you (I know what they can do, I've done it myself). I'm thinking of those black ring jokers spread out all over the place.

3. I've read you ought to have a ranged attack option as a warrior and magic missile is suggested since it uses int rather than dex and you need int anyway. It looks pretty weak unless you allocate a lot of points to it which makes it hard to justify. Is it really necessary and if so when would be a good time to plan several levels to load it?

4. It seems to me that a general rule is if a mindread cost is high it's worth doing, otherwise not. Would you say over 200? 300? 400?

5. If there's one thing I hate more than exhaustively searching for something I know exists but no means of deducing the location it's exhaustively searching for something that might exist, and if it does will be cunningly hidden in the most irritating manner contrivable within the constraints of the engine. Is it a general rule that each location has one major bonus secret, that you can count on one being there, and that once you've found it you can move on?

[edit] 6. One more. If a weapons deals both physical and magical damage, is the physical damage modified by Str and the magical by Int, i.e. if you have a lot more Str than Int you are better off with a purely physical damage weapon? [end edit]

Sorry, this has turned out a tad longer than I intended - thanks to anyone patient enough to read it and any tidbits of advice would be very welcome.


Last edited by Gregorovitch; 09/12/11 10:35 AM.
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Another level or two would likely have helped with your ranger. The opponent at the end of Maxos temple is level 15, so it would be better to at least be level 13 or 14 when you enter. You will eventually have to finish off everything in Broken Valley, so that point would be as good a time as any (you can also enter the fjords early and level there very fast, and fairly easily as a ranger).

Did you have your creature summoned when you approached the slayers? It should have got the attention of at least one of the slayers (especially if you moved back out of their immediate range, though not far enough your creature would break off the fight to follow). An intelligence potion could have helped with the effects of the Stun Arrows.

Playing a Ranger I got my Vitality up to 14 and relied on equipment bonuses and Life Line enchantments for the rest of my hit points. At level 15, without any equipment on, my other stats were 2 Spirit, 21 Strength (I started off thinking I would do some unarmed combat as a backup to the bow, but after the beginning of the game I never needed to), 36 Dexterity and 7 Intelligence (a low intelligence only caused a real problem in a couple places, due to Stun Arrows).
I invested in Mana Efficiency and found between that and Increased Mana enchantments (once I started getting armour with more than one enchantment slot) that I had more than enough mana even without putting and stat points into spirit and few in intelligence.

Exploding Arrows does help take out opponents faster, though in some cases it can attract more attention than you otherwise would have gotten, making fights more difficult. Way of the Ranger helps a lot; I'm not usually a fan of temporary boost spells, but at level 40 I got a bow with this skill bonus and tried it out, and promptly put another 5 skill points in myself (it made Splitting Arrows a pretty good group attack even at longer ranges, and even more of a close range one hit kill).

I described my playthrough of a ranger in the spoiler filled topic Who's playing DKS on nightmare difficulty ?


If you can not boost Duel Wield with your next skill point, level 1 of Evade is helpful (higher levels do not give as much of a bonus per skill point). I gave some skill/stat advice in the topic below.

Anyone help a newb with Warrior build ... ???


The best defence against Stun Arrows is to not get hit; you can run and/or jump at an angle to an archer, so he has less chance of hitting you, and if you get close (Rush Attack, or possibly Hide in Shadows, etc) they will switch to a melee weapon, which they are generally less proficient at. You can pause the game to cycle through the available targets, to focus on the archer first (or the healer, or opponent with the lowest hit points, etc).

Other than a high intelligence (possibly from a potion), your next best defence would be a high vitality (and armour rating in general), to be able to withstand attacks while you are stunned. I'm planning on starting another warrior character someday, and will try going without any boosts to intelligence or spirit.
A high healing rate also helps. Keep an eye out for high level Healing Aura enchantments. It took me awhile to find a level 10 enchantment (didn't want to use anything less, since any level requires a malachite gem, which are limited, especially at the start of the game), but even lower level ones add up if you find them on multiple pieces of jewellery. I avoided other level 10 enchantments that used malachite gems, and had plenty left over at the end of the game (65, reloading at malachite veins and for FoV quests which could give gems as a reward). My next game I'm either going to use more Healing Aura enchantments or not bother reloading.

Poison Arrows can usually be ignored if you are not taking too much other damage at the same time. A potion or food can help with the effects. You might have to jump back a bit when you first start running into archers that use poison, but another few levels and it will be a minor inconvenience. Eventually your character's incessant complaints about being poisoned in some situations (ie groups of archers or a sewer where low lying areas are filled with poison fog) will be a little annoying considering you are not taking any damage.


In the original release of D2:ED, the only ranged attack option I had (with my strength based duel wielding warrior) was a bow, though mid to late game I only used it for breaking barrels, etc. You should at least keep Rothman's bow (with a Wisdom bonus) to equip before turning in quests. In DKS there are several unique bows you can buy, which will do decent damage even without a bonus from dexterity (generally as a warrior you are just attacking at a distance to draw opponents to you, anyway).

If you are not sure where to put skill points, start keeping a few in reserve. If you want to try out a ranged attack (Rush Attacking into the middle of a group isn't necessarily the best approach, especially at the start of the game), you can save the game, put 4 or 5 points into Magic Missile, etc, and try it out, reloading if it doesn't fit your playstyle or work as well as you hoped.

Have your creature start using a mage head (Magic Missile / Magic Blast), as soon as you find one. It can take care of opponents on walls, etc, though generally you can either use Rush Attack or find stairs or a ramp, etc, to reach opponents.


The cost to mindread goes up as the game progresses, as does the experience from opponents. Late in the game (level 37) I had lots of spare skill points, and put 14 into Mindread, making future mindreads cost free. Earlier in the game I mindread everyone, and it didn't hurt my level any (I did delay turning in side quests where possible, which helps get slightly more experience from opponents, and kept equipment with Wisdom bonuses to use before turning in quests).


Your 'one major bonus secret' is a fair rule of thumb, but I don't know if you can count on it. It has been awhile since I played, but there are a couple smaller places with no secrets; some places have multiple minor secrets...

You might want to skim though a walkthrough for each area after you have completed it, if you want to make sure you didn't miss anything major.


Yes, a balanced weapon will get a physical damage bonus from strength and magic bonus from intelligence. A high strength character will be better off with a pure or predominantly physical weapon (though even with lowish intelligence characters I still always went with Increased Magical Damage for a second weapon enchantment slot).



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Thanks for your reply, Raze, appreciated.

In retrospect if I had taken Hide in Shadows I could have escaped the initial close quarters situation and retreated to a position from which i could control the battle. I should have thought of that, but I was so far off competing in that fight I restarted before really thinking it through.


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I mostly read here people playing a Warior, Ranger or Mage, but a "Priest"?
Maybe those who play like a Priest didn't write it down here?

But to be honest: I very like playing with many Priest Skills ! smile

Hide in Shadows is one of those skills I like.
My current hero plays as a Priest with a bow and some Ranger skills and 1 or 2 skills from the other ways of battle ...

For me it's simply super fun to use Charm, Blind, Summon Ghost, etc ...

Have fun with this Masterpiece of a game !

wave


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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With regards to question 4. You don't have to worry since a lot has pointed out that you can still reach a competent level even with massive mind reading.

I can't vouch for the Ego Draconis part though. I can only vouch for the Flames of Vengeance where I mind read everyone and still managed to reach Level 48.

And... uh... at some point you can reset your skills so don't worry too much about how you spend them. If this is considered a spoiler, my apologies.

About the physical and magical, from my experience, high intelligence and strength will guarantee you to reach 2000+ damage with dual weapons.

About hide in shadows, it depends upon your experience. From my experience, there are instances when your character might be interrupted preventing its use.


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