Whilst I appreciate the replies (and I do), that's not actually what I meant. It was less the controller being involved, and more the actual UI size.

See, I'm visually impaired, and it's not something that can be fixed with glasses.

Now, usually, console ports are fine for me because the UI remains big. But there have been some instances where a game ported from a console has had the UI changed where text and certain details are made so small they become imperceivable to me. Dragon Age: Origins is a fine example.

My worry was that in the development of the PC version of the game, they may replace the UI. That is to say, the UI may get replaced with one that's been made more PC-centric, designed for PC users. But often, such UIs are useless to me.

The Withcer 2 is an example of one game I couldn't play due to microscopic text.

I'm not worried about the UI scaling, either. I have no issues with running the game at a low resolution. I run Skyrim at a relatively low-ish resolution and the UI, being console-like with bigger fonts and such, is fine.

All I'm hoping is that if Larian does add a PC-centric UI to Dragon Commander for the PC release, that they'll include an option to go back to the console version of the UI, which will undoubtedly have larger visual elements and fonts. If a separate UI is not being developed for the PC version, then that's a non-issue.

Anyway, sorry about that. I realised that I might not have been quite so clear in my original post. Hopefully the clarification will help.