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There are several types of TDE players, each one having their own philosophies (of mostly playing style, that is).
I represent only one or even less of them. wink


When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I think RPG players generally divide into those types, Alrik. I can even put names to most of them - I've probably PLAYED with most of them down the years, after all smile

Everyone from the Rules Lawyer (Whose mastery of minutiae is such that he can point out exactly why his character should be able to do the impossible, because of page 37 paragraph 9 of The Good Dodge Guide (Print run: 200 copies) to the Roll Player (Loves dice and wants to decide absolutely everything by rolling them! Always wants to know if he can make a stat check instead of role playing or, indeed, anything else). They can ALL be good fun in their own way, it must be said smile

(And for the record I'm variously the Role Player (Enjoys the acting/role playing side) and the Powergamer (Loves high level high challenge campaigns)).


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I see. smile

If you can find a characterisation list, please let me know. delight

I'm rather *rtolls dice* type of player, combined with the "acting" player.

You could make a poll here, too ! delight


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I'd probably have to write the list myself. Not sure there's an 'official' version anywhere. It's more something long term tabletop players kinda pick up, I think. I'm sure you'd recognise every type on such a list, though.

On the other hand, I quite like the idea of a poll... Definitely maybe!


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Stumbled upon an English-language scientific study on "women in table-top role-playing" : http://etd.ohiolink.edu/view.cgi?miami1146539391


When you find a big kettle of crazy, it's best not to stir it.
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Hello, everyone.

There's an excellent German-language blog entry out there (not by me, of course) I have been processing through "google translations".

I quote it here :

Please note that google translations translates "Drakensang" as "Flashpoint" !


After 25 years, "The Dark Eye" (DSA) brought the issuing Verlag Ulisses drastic changes to the way the table will be further developed in RPG.
Ulrich Kiesow, the DSA was first published in 1984 brought to the Schmidt games (first in cooperation with Droemer Knaur) had died in 1997 and shortly thereafter had filed for bankruptcy Schmidt games. After having briefly looked uncertain for the success of role play, was founded by Ulrich Kiesow Fantasy Fantasy Productions Publisher (FanPro) took over the publication. Ten years later he gave it again: The DSA novels published FanPro continue that went for the contents of the table RPG responsible DSA-editors but also on how the publishing rights to all relevant publications for 2007 to the role-Verlag Ulisses.

A year later, shortly after the Ratcon 2008, Florian was Don-looking of the Editorial Board for DSA relieved. He had taken over after Ulrich Kiesows death in 1997 this function together with his colleague Thomas Roman of the DSA-inventor. Thomas Romans, who had previously been next to Don Florian equal-looking chief, took over the now altogether.
The move announced irritated some difficult, especially since he neither by Ulisses, nor from the ex-editor in chief himself, or his colleagues and has played this was the Ratcon 2008 just before this change is still very active in his old role.

Really dramatically, however, were only the changes in the anniversary year 2009, when it was restructured in the fall of the editorial itself. When was the coordinated FanPro DSA Redakion a little loose group of authors, their approach by the chief editor was, but had all the creative influence on the development of the role play. Ulisses replaced this model with a clearly defined pool of editors who are supposed to implement what is decided by a five-member "core editorial. Patric G�tz became the head of them, and also worked further as a publishing manager at Ulisses (a task which he resigned a few months after the restructuring). Thomas Roman, who supported him, acts as their spokesman. The other key editors are Chris Gosse, Daniel Richter and Uli Simon Lindner.

The new way of working made problems. In April 2010 Don Florian took a look-up his hat and left the DSA-editing for all. His former colleague, Thomas Romans, after all this time wrote a short note about it, otherwise it remained outwardly calm down.
Florian Don-looking but still written fantasy texts, this limits at DSA but since then on novels that are not in Ulysses, but moved further in FanPro.

On 18 August, Mark Wachholz then removed from the office. Thomas Romans founded this in the official statement:

We consider that occurred many years practical, organizational and conceptual differences for non-bridged and have therefore decided after lengthy consideration to this step.

Content, organization and conceptual differences?
Mark Wachholz has made since leaving a lot of text on the Internet. In his first lengthy opinion, the differences referred to read as follows:

The reason for the trouble I've caused apparently the publisher is, in my personal opinion, probably the fact that I not only with the Metaplot quasi-planning activity in the DSA-produced editorial, [...] but that I also had repeatedly expressed criticism of the "disempowerment" of the DSA-editing by the insertion of the core editors in the autumn of last year. For this request, since then decide on publishing anything that happens to DSA and are in direct contact with the Publisher. Basically as a five-member Editorial Board, so I was taught that without a top was the chief editor.

As editors, we had just learned of this decision one day before the official release, by mail with the note that this press release "is not unimportant. ^ ^

After a long and detailed critique (not just mine) but we were promised that we would see it all wrong and nothing would change in the future work of the editors. But nothing happened, and after a few months ago, I signaled my displeasure again. Finally, I must assume that my criticism was seen in the decision of the publisher as a wanton attack on the integrity and therefore no consensus or so was possible.

The fact that Mark Wachholz not the only internal critics of Ulysses' way to develop DSA was, he points in another discussion in the Vinsalt forums where he parallels between his departure and the former by Florian pulls Don-shows:

The way in which the publisher has kicked me, does not hurt me, because I had no other way can imagine, after everyone had seen at the office, such as Florian Don displays was suddenly no longer editor in chief, to do it then without prior Info had such a sudden three (!) new this place a year later and filled up with what bitter words he finally, in April this year finally took his hat from the DSA office. Someone much longer and been much more responsible position than I was.

In response to the sacking of Mark Wachholz also occurred Tyll Zybura and Katharina Pietsch from the DSA-editing, both of which were taken a few years ago as a dedicated DSA fans in this - as this was still Fanpro.

Tyll Zybura said in his statement of "many years [...] of disappointment and frustration with the editorial operations (and more generally the production company) by DSA," his longtime friend and associate Catherine Pietsch was detailed:

I started several months ago to write a mail to resign from the office, as it became clear that the cooperation between the core team and the editor does not work and have thus confirmed the fears that for me in the fall with the establishment of core team to work in the office were connected on (and to me even then a lot of work pleasure and motivation, for example, I had taken from the RatCon have stolen) that ensure that the work of writing is marginalized in practice and this is again well in addition to the deterioration down of communication and coordination, especially in the disregard of the responsibilities of the editors is.

[...]

The 'Vision', which has Ulisses of DSA are as many printed pages, the content and quality are secondary. This is for me but no environment in which I will continue to do work that motivated solely by the desire for good, narratively exciting developments to see to get good, useful publications on the way and to write good, useful articles, and can motivate me even from this desire.

Also Michelle and Ragnar sulfur, which were not members of the editorial team, but have made important contributions over many years for DSA said that the dismissal of Mark Wachholz the complete phase-out all its work for the RPG.
In relation to the dismissed workers told both together [PDF]:

His kicking us signaled definitively that, for our ideas to the development of DSA and our involvement in Ulisses no place.
Important parts of the core editorial team have in the discussion of our concepts [...] in recent months proved that it does not see the need for such conceptual work [,] nor to appreciate the work done there. On the contrary. At some point, the point has come where the frustration is too great. This is the case now.

What exactly was this frustration, Michelle said sulfur in a very detailed commentary on the moon letter:

I would have had no problem in accepting that such planning is not desired. I hold this to be a mistake, but that decision is for the publisher. I also have no problem if you look at the reserves for the core of this editorial and communicated. And I would have had no problem with it. to discuss an alternative approach of another editor (but wait, this I would have had no power, so take this objection as theoretical) - if it had not been given one.
But what I do not like is when we - because we believe that it is not only appropriate but does Not present - a concept, and this is defeated two years in the air without the publisher busy. Conceptual work is expensive. We have done this work for free. We have gladly done and on my own, no question. But not for us to incense, but because we believe that such planning is very important for DSA and Aventuria, and because we are firmly convinced that that would have brought the players an advantage. In recent years, the brand DSA has lost more and more confidence. Players were disappointed and frustrated. Our goal was to regain that confidence little by little to learn from the mistakes of the past [...] and there - to hopefully - better. [...]

We have not had the right to get all our concepts are simply the go or even 1:1 to be implemented. I had expected no thanks. But we had the claim that we our work seriously and has been paid to deals, as we have explained to us with comments on our concepts and looking for compromises, even if we were perhaps a different opinion. Instead, it has slowed us verschludert concepts or, despite repeated requests not read, questions not answered, agreed conferences canceled at short notice, papers, even then, not read when it was long-awaited meetings / discussions (but of course still mitgeredet) and the like. Especially I liked it when we have changed due to a settlement of a note, just so that precisely this desired change in a subsequent round of comments, sometimes even by the same person was again criticized. A rogue who evil thinks.
[...]

It would be easier for all concerned, fair (and more relaxing was) when the charge should have equal claims to have in our policy or in a middle kingdom concept generally not interested. The cliffhanger, however, we have gew�rtigt testimony, even from a remarkable deal with each other, who has found in Mark's second leg of its peak.
Tyll has given in its opinion, the frustration that has befallen me more and more apt words. Motivation has been met with disinterest, commitment was a nuisance or produced jealousies and - yes - even fear.
[...]

[...] There are divergent opinions that have to be reconciled, where everyone has to back down, sometimes completely. This must be able to withstand. One must be able to separate between criticism of the case and criticism to one, must be willing to let someone else make times and recognize that his own ego is not necessarily harmful. A successful work should be the goal, and should suffice as a uniting focus to putting aside all personal feelings.

I will not rule out that the publishers the benefits of a comprehensive plan looks like. My experiences have been me but doubt that this claim, it is present, then, to be implemented seriously in the act is or may be implemented. With Mark, Catherine and Tyll three members of the editorial staff have given up their work, which not only had a strong interest to make such planning, but have also gone into production with its concepts. Concepts, which - from my humble point of view - high quality and were viable.
Sure there are others who can do the job well. I'm curious, but not hopeful, given what I have experienced in recent years.

In the meantime, a deleted post in the forums of Alveran.org criticized Michelle sulfur husband Ragnar sulfur mentality, with regard to the product of Ulisses DSA. The excerpts quoted here follow the games on the blog "The just want to play" version reproduced, where these and other contributions have been archived to the point:

Michelle and I were not sure of the fastest writers, because we much (outside of the DSA world) researched, honed on the lyrics and had a high demand on the consistency and relevance of the information presented.
How much is left of such a work is entitled, if you have an SH runterklopfen place in 12-18 months in 3-4 months (eg Orkland-SH), everyone can easily figure out yourself. In the embedding in an orderly and �bergeordenten Metaplot is not yet included.
Especially since it is never heard from only one side responsible "thank you for the great work," but only "I do not need it good, I need it Wednesday."

Now, once the usual suspects will cry, but clear: The publisher finally lives from the fact that he publishes products and delays cost money.
Correct. I certainly was always aware that DSA is a commercial product that people want to live on and need. But the success of DSA is based certainly not just a small part in the work of many fans and as such, the publisher can not pay adequately, it is as far as possible kept pflleglich deal with this human capital.

"I do not need it good, I need it wednesday called" Ragnar sulfur that mentality. DSA-products should not appear good, but fast.

DSA fans are confused whether the events. Some ask "Rabbatz" on the Ratcon or the "boycott" by Ulisses products, a sense of humor think about protest-shirts or discuss a "Wikileaks Aventurica.

The sinking of Ulisses?

Moritz speaks at "off the soapbox down" from a "storm in a teacup" and believes in no significant impact of the events on DSA.

Dominik from the role-Almanac is the "waves" that run the current changes in the editorial, strange.

On the "Blog of the Black Eye" will be found that such issues should not be held in public, because only the parties could say something about it and just this lack of objectivity.

Very superior admonishes the author and long-DSA-editor Lena Falkenhagen in the comments on the article by Moon letters restraint: our image of all of the events must surely be one-sided, as editor and publisher rather keep covered.
This restraint sees it as "real professional behavior."

herumr�hren intensive in the International Editorial is actually not very useful, and kicking off the DSA publication or the death of role are emerging - but not with the process itself can be read by certain tendencies which are expressed in the representations of Gone too.

When Mark Wachholz 'notice has really happened the way she describes this - on the phone during a conversation on an otherwise completely different topic - which actually really bad form and is open to criticism.
She was, however, and this is much cheaper in mind, four other very dedicated DSA-authors an opportunity to lay down their work as well, because they believe it to recognize a certain mentality. It should be interesting to see who are the Approved.

Mark Wachholz was a perfect example of a fanboy Promoted. He wrote many articles in Aventurischer messengers who were concerned with action begun by completely different authors working towards threads or future events occurring. His work on the archives Aventurischer three to seven (the current band) meant the combining long written texts. He has thought very little plot and characters even for DSA.
On most noticeable was his work on Alveran.org, one of the most important German role-playing sites. Their regular news updates represented over the last years the main source for news about DSA and employed Mark Wachholz for several hours each week. This news item was set as part of his separation from Ulisses how Alveran.org explains in his own behalf:

In the course of the separation between games and Ulisses Mark Wachholz than DSA-editor, we are forced to adapt to further news on the DSA Alveran. Mark was one of the webmaster of our site since April 2002, the news section operated almost in isolation and informs a lot of effort for eight years players, fans, DSA-authors and editors about everything about the black eye. Our aim has always been to DSA to present in its entirety. With the termination of his engagement DSA also this work is set here now. Update on current events or important in his own behalf, we will continue to be reported here, however. Internally, we discussed in the light of current events is also currently on the further future of Alveran.org. It confronts us with the question of whether we identify ourselves with our nearly 15-year-old fan work with the path from the publisher for The Dark Eye still can. We will, however, weigh in peace.

Indicated by the complete end for Alveran.org apart: This breaks off a huge piece of fan work for DSA. There is no news Alveran.org be much more difficult to stay on new products and developments informed regarding the role play.

Tyll Zybura was even almost the embodiment of the Promoted Fanboy: Even before his first Botenartikeln he introduced own-game assistance on its website "Wind Feder clouds tower", and operates with the Hexalogicon and Borbarad project still two more game assistance sites to DSA.
The only official adventure that he has ever written is alone, "Trombone Hall" - a very ambitious and well playable work that serves above all to initiate Aventurischer events that will be very influential in the coming years. It should be accompanied, according to whose side the 28 Aventurischer messengers 138, but instead is in PDF format for free download.

Katharina Pietsch did their part by playing an adventure competition (in which Tyll Zybura sat on the jury) for the DSA-editors, and operates as before the race win with Tyll Zybura "Wind Tower Feder clouds" with many Fantexten.

Michelle sulfur was indeed since 1995 after five years of cooperation not a member of the DSA editors more, but still worked for the RPG. She wrote numerous articles for the Aventurischer messengers, even after she had looked after him for three years as editor, worked with many game assistance and since its founding in 1990, chief editor of the Standard Thorwal - probably the most important fanzines specifically on DSA.

Her husband, Ragnar sulfur, the editor of the Standard Thorwal was one of the more important personalities for the DSA-letter game. He has written for Ulrich Kiesow the basic "rules for managing a mittelreichischen fief", short feud rules and established, among other things the important Bilstein Convention (which was not held in Bilstein, and therefore a different name).

Except for sulfur Ragnar these people were all united by the project to simplify the so-called Metaplots Aventuria, that is the overarching plot lines that are not only a finished story, but whole cities, regions, or more influence. Many desert plots were started and left there at some point or paused. Mark Wachholz and his colleagues wanted to simplify complete unify �bersichtlichmachen,. It focused on plots which were left open by other authors.

We see that the authors which has been lost are all representative of a "DSA from below": dedicated fans, avid adventure competition participants, website operators, fanzine writers, players Letters, enthusiastic researchers in other people's publications.
The objective pursued by Ulrich Kiesow principle, everyone who submitted convincing and courageous contributions to make to a co-authors for DSA, brought out the services of people like these.

"The just want to play" is right to be seen there one desired by Ulisses "consumer mentality of the DSA-Fans", "an increasingly diminishing their own creative potential, a massive loss of interesting unofficial drafts (including, sometimes it comes Volume XZ, since this is all in there ... ") and especially declining acceptance for things where not happy making Ulisses emblazoned the logo. This is one cycle of the last demotivated eagerly writing, writing lyrics which still can not find a reader? Why tinker scenarios that no one is playing? "

want to be retired writers, their whole commitment ("heart's blood is type" a word widely read these days) for the cause, because it is the way in which what they have learned to appreciate, to be able to actively embrace seize on. Smooth edges, iron out deficiencies.
With a five-member Editorial Board, to follow the rest of the word, has this mentality is not compatible. The way of thinking "I do not need it good, I need it wednesday 'it is contrary to even jump.

Dirk has recognized this in his article on moon letters, but Ulysses' approach to be justified in a dualism "fans have a great impact on organic vs. developing world. Publishing director reaches out for economic reasons by ". He hopes the fantasy publisher beginner friendliness or the long-term preservation of role in mind:

One such reason might be, for example, "Aventuria be novices friendly, so away with the cross-references to obscure Botenartikel and 21 other products. Due to the reduced requirements are our modules already sold out quickly and no longer part of the backlist. We want a new player does not give the impression that he to acquire all these things (possibly available second hand) must be able to play at DSA. "

[...]
Seen through the eyes of a dealer but I see the need for a "flaring of the underbrush" so that DSA not by aging of its buyers (many of which are only more readers Aventurischer history, no player) completely disappears.

One thing is clear: if DSA work in the old form and economically, "" would, would not come into the FanPro Not having to pass the license! The fresh look of Ulisses is perhaps the only thing that DSA can save long term. And probably can go only by making things differently than before ... Aventurienbeben included.

But: DSA has become a niche product, if it was not always a, and is constantly compared to decreasing sales.
The "fresh look" by Ulisses has no reason to look at quality as Tyll Zyburas reveals insight:

The problem is that sales of DSA products are so small obviously and the number of all buyers is so high that the quality demands of the fans, the wishes and demands, the praise and the criticism that you received during the public reception (reviews , posts can be filtered out), can be correlated in any way with the sale of the products. Poorly received products usually have received no significant poorer sales than good.

The publisher feels that is no objective, quantifiable pressure that forces him to make himself think about the long-term quality of its products. This does not automatically mean that this does not happen, but it means that other things are important: minimizing expenditure, output maximization. For the publisher it is indeed a simple calculation: The DSA license has cost so many, is so long and so available, so at this time to the maximum possible revenues do with it. If this turnover is low anyway and the publisher has to rely heavily on fresh money to be quality (editorial, content consistency check, voting) and sustainability (long-term planning, overall design work, constant communication with authors and fans, 'care' of the authors strain) even less important because both are very very expensive for an extremely complex product such as DSA.

This is in part understandable, but the other terribly tragic - because there is an extended editorial, which could actually be just responsible for these two elements (apart from editing). But the publishers are solely responsible for transfers to the permanent core of editors - in addition to their actual activity as authors for pressing game assistance. This can not work.

As for me personally it particularly disturbing is that the publisher does not believe a quality initiative to increase its sales on a broad basis (not just through more products in less time). [...] DSA sold somehow always the same, so you take, what you can get. The entrepreneur has perhaps justified, but it is not a wise move to me. And for the DSA game world, in my opinion, really bad.

Cut off old beards is certainly not what does Ulisses, on the contrary: In times Participate in which the increase everywhere and a say, everyone is constantly asked how it always is to continue making and constant talk of it is that the consumer and producer is blurred and the boundaries between creators and consumers, there is nothing paradoxical to centralize decisions to marginalize and freelancers to minimize the commitment of fans.
A product that has lived as DSA Join more than its competition from, straight down into that time in this hands-potential re-Tignale place more means to throw his appeal from the window.

can beginner-friendly makes Ulisses DSA also no, because as one of the contributions of sulfur look at Alveran.org and wind Feder Cloud Tower, fought the publisher (probably unintentionally, but by no means inefficient) any effort by fans to offer free support for players want to enrich their gaming experience or explore new DSA publications. Free additional material is among the most important Einstiegsmotivatoren, which has a role.
Also the Metaplotteam would have led to some trouble to a strong improvement in clarity Aventurischer events. Effort that is not paid directly, but would improve the response to the question "What happened Aventuria right now?" Dramatically - an important concern, especially for beginners. Whether this simplification will be still remains to be seen - now appears questionable, who could make them at all.

Especially since it has long been someone who, like no one else stood up for better ease of entry of DSA and always wanted a simple gameplay rules Now: Florian Watch Don.
As he said to myself, half a year before he signed with the DSA-Editors:

There are about ten years in Germany is not really interesting role playing, with which you can start playing just as it was before. [...]
Such a project, with which one beginner again brings to the table easier to role play would be an important project for the next time.

Florian Don-look has become his - like Mark Wachholz (cited above) notes for his own colleagues - and the most surprising exit may never expressed in public, a behavior which is indicative of size.
But Thomas Romans has more right than he realizes when he writes:

Florian's expertise as a reminder for beginners [...] kindness and understanding will be missed.

The role play DSA remains complicated and einsteigerunfreundlich, it punishes unaufgerufene participation, and that with the continuously declining sales (and, incidentally, is also created sexist).
Not a problem - if it were only that.

If it is not.

New entrants are expected for DSA DSA primarily by the new computer games: The "Flashpoint" series and "Demonicon.
This hope is based on the observation that many who have come in the nineties to DSA, the entry on the computer then found.
Based on their popularity can see how much interest there was always at an additional DSA-computer game. On the basis of disappointment over the broken hope Projects "LMK - Legends of the Magi wars" and "Armalion" who wanted to meet the one you can see how big the skepticism was further announcements.

On the Ratcon 2006 a presentation instead become a classic: Bernd Beyreuther, head of the Berlin-based software developer Radon Labs, Olgierd Cypra, Community Manager of the Hamburg publisher dtp, and some authors put together the DSA project "Flashpoint before. Although the computer RPG was announced for months, but here were first unveiled key details about the past year in the development stage flagship.
Surprisingly there were other revelations: 1999 (that was five years before "World Of Warcraft") is a two-million budget was spent on developing a MMORPG with the DSA license. His attitude after a year Stefan Blanck brought to found Chromatrix, the GmbH, which developed the DSA-phone games and browser games. In addition, 2004 was a Myranor computer game will be published on the 2001 was even a trailer produced, but which (just to Ratcon 2006) as the game itself never came to publication.

To support the synergy effects, put it, "Flashpoint" for its publication in August 2008 at the current DSA-based rules. The scores for the computer game were impressed, sympathetic, players reviews, the sales enormous. The publisher dtp complained but the modest success of the international version. The long-planned console port fell out eventually.
Radon Labs dtp and agreed on another computer game, which should increase the success of "Flashpoint" - "Drakensang: The River of Time" was released in February 2010 and immediately attracted the development of add-ons according to which, under the name " published Phileassons secret "during the Cologne Gamescom in August 2010.

In the wave of the first reports of success for "Flashpoint" in August 2008 announced the also in Berlin seated Publisher TGC that its in-house developer Silver Style also to a computer role-playing with DSA license worked - "Demonicon should appear 2010th

Just in October 2008, when "Drakensang" only two months old, was a message stunned the world's largest fair for games, the Essen Game Convention 2008, all DSA experts: Omniamedia, a hitherto unknown company had, by the Significant Fantasy GbR the DSA license allows - to shoot a feature film. "Svartland" was scheduled for an appearance 2011th

In the anniversary year 2009 you could get the impression that for the 25 years of age may become DSA after the last years of the crack ail new heyday, perhaps more brilliant than it was the nineties.
The German role-playing and fantasy in general German again seemed to have a strong future ahead.

Then in November 2009 announced the setting of the film project "Svartland", "because the licensees have not used the film license within the time limit.
Thereupon the license of a DSA-film at the KSM GmbH was given, but on their project since no new messages have been reported. Last, the new licensees have sought a film crew and investors.

In May 2010, just three months after the release of Drakensang: The River of Time "and even during the development of the add-on" Phileassons secret, "Radon Labs filed for bankruptcy.
Bernd Beyreuther said initially, "the sales of Drakensang do not play a direct role," said the publisher dtp But, the negotiations for a third Drakensang had failed because "the recent titles have been adopted in the German market very well, which alone is not enough for a million-dollar development budget einzuspielen again. "
Radon Labs was acquired by Bigpoint, a developer and publisher of Hamburger browser games, and from that in "Bigpoint Berlin renamed. On the Gamescom in Cologne in August 2010 gave a Bernd Beyreuther (shortly commented here) interview about his company. There he said:

We have great reviews [for "Drakensang: get at War"], we have even a top-rankings delivered. But the sales have not made it back and forward. And it is clear: If the numbers would have been good, it would have run with Radon Labs differently.

[...] Well, our product ["Drakensang"] was beautiful. We liked it. But it has not sold.

From the background of the DSA world Aventuria Bernd Beyreuther speaking as a "rigid world," a "strait-jacket":

We have already had a hard time at Riverside, we are constantly pushed to the limits of the system and the background world. Above all, sit on one side, the authors create the world. The license holder to collect the coal, sitting on a different page. And that's almost tragic. That was a problem.

This sounds amazingly similar to the things said Guido Henkel and over again about his time as Poduzent the North Country trilogy, as in this format the PC Games of 2002:

After three parts and sold hundreds of thousands of games, Attic was financially still on the spot. At the conclusion part of the trilogy, Shadows over Riva, Guido said today as examples: "We thought we finally make the Mordsreibach - especially because we had just completed a deal with Topware of us were three million dollars cash in hand. But that was at the end pay directly through to the bank to pay off our loans. "From the Attic rest had as usual a large part to the licensor. Guido finally resigned. "I thought," Hey, we have the number-one seller in Germany, and it is not possible to make money with it? What we do wrong! "Five or six years is nothing but the black eye - I was fed up and wanted to do what else to invest our money in a separate series."

Although Bigpoint Berlin now on behalf of the new parent company makes a Drakensang as a browser MMORPG, there will be no longer connect to this DSA or the background world Aventuria.
For Bernd Beyreuther and colleagues DSA will be in future no longer an issue.

If the development of DSA computer games generally associated with insoluble problems?
Still "is Demonicon" announced by TGC. In July 2010, however, were the two founders and CEO of software company from Markus Malti and Carsten Strehse from it. Although the latter was instrumental in the development of "Demonicon" involved, was detained at the announcement - but now with the already-delayed publication in 2011.
A few days later, filed for bankruptcy and TGC. Currently we insist that "would Demonicon" developed. The swelling in over a year already general skepticism about it in the face of events, but has risen sharply.

In the development of Drakensang: The River of Time "Radon Labs put a lot more than the previous emphasis on cooperating with DSA-authors, in order to achieve integration with other media.
The result would be a series of articles in itself worth as examples Florian Don-vision novel "The Ferdoker parchment," the backing band "father of waters", the browser game, "Seeds of Wrath", the solo adventure "Eilif treasure" and the group adventure "Hort serve in the detail ".

If this synergy of fresh air for DSA?
The role-Verlag Ulisses regem��ig published in high frequency material in DSA astonishing punctuality - the quality of products but is sometimes criticized heavily. A result of "I do not need it good, I need it wednesday 'mentality?
The latest personnel decisions arouse also clear that they wanted to produce a "DSA from above" and the participation of everyone, for the DSA was essential since time immemorial, go back.
The official publications for the actual role, however, are now, unlike in the early days, only of role playing in stores for sale, and even there the availability of increasingly diluted.

About browser or mobile phone games are not likely to find new players to DSA, for the media are too different - rather, the synergy here works in reverse. The novels have disappeared in recent years also made of the fantasy shelves of regular stores: the demand is just too low now, as that department stores and bookstores still interpret DSA novels.

The DSA-movie "Svartland is failed and the replacement project of the film is KSM after nine months of licensing even less well known than" Svartland "already to his notice.
The DSA film would have some possibilities, but that someone would make him the first place.

Of DSA for television or DVD release has been for years to hear any more.

The computer games are sold with accompanying DSA basic regulations, and if the effect of the North Country trilogy still occurs, there is some potential in them. But Radon Labs, now called Bigpoint Berlin, none will make more and TGC's "Demonicon" there is much more speculation than tangible material, its original publication date is already pass�.

But what is the significance of the already available "Drakensang" games for the RPG? In my conversation with Florian said Don look a year ago, the then editor of the DSA members me this:

If we table today Roleplayers asks how they came to DSA, tell very many - especially by those who are already longer there - that she was by the previous games, the "Nordland Trilogy" have been added.
On the other hand it is true that by "Flashpoint", which indeed has been a while now on the market, no measurable increase in sales is taking place in print role-playing.

No measurable increase.

looks after heyday of the German role is not at all any more. Of course this has to answer by far not only Ulisses and of course none of this is the result of the personnel upheavals in the DSA office.

But DSA is at a turning point. With sagging sales and turning away players, while failing left and right further DSA projects, no one succeeds, the turnaround can be introduced with the new prospects and DSA itself, the flagship of German and German role-playing fantasy, sinks into obscurity.

That's the change, the DSA is exposed in these times.


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A look on piracy via a different angle : http://blog.wolfire.com/2010/05/Another-view-of-game-piracy

Highly recommendeed ! smile

Because this is NOT the usual article you might expect ! wink


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Indeed, Alrik smile


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This is imho quite interesting : TDE books (adventures, mostly) are sold out much, much faster than predicted.

This blog describes, why : TDE things are selling much better now �

http://blog.ulisses-spiele.de/2010/...os-um-auflagengrosen-und-verkaufszahlen/

Google translation of that blog :

Edit : A few notes : Correct "self-style" by "Of own mercy", which would be the literal translation. It's of a group trying to establish themselves as a factor of power within a disturbed region. So, "Self-Style" is a correct translation in its own way - to describe what this adventure is about - only that it doesn't hold the "style" of TDE titles.

And "Castle Stone Drag" is simply nonsense. "Castle Dragenstein" is the title of the castle itself.



Quote
One or two players will have noticed that some DSA adventures are sold out in no time and no longer is. This fact is also not escaped us, we want to apologize to all interested parties who have recently looked into the tube, and explain how it came about.

The truth is that many are sold out DSA adventure. Many of them have been sold out even in a very short time. It is also true that this is natural for fans who do not already have this adventure is not good, especially when these adventures can then only have to buy at ridiculously high prices on Ebay.

Why did it happen so?

do has taken over as Ulisses license for DSA, we have looked at the old circulation figures, sales figures and the remaining stocks very closely to determine in what conditions we print adventures in the future.
It was our intention that an adventure for a few years should be available. Not forever, but not only for eight months. Of course, we have not used any average figures, but a consideration in the amount of pressure requirements such as entry-points, campaign, Metaplot considered.

This edition sizes have until a few months, works quite well (with a few exceptions such as "self-styled" or "Black Oak").

Suddenly there is now such that new adventure and even new versions of classics like "Dust & Stars" are already sold out after a relatively short time. Is the fact that we have reduced the requirements again? Is it because we deliberately do so to sell the new products better?

No - it does not. namely, that DSA will sell for some time again significantly better than they did a few years ago was the case - the reason for this is a very enjoyable.

This is not just for the adventure but also for the rule, regional and source volumes. Only we have reprinted these books has always been (with a few exceptions), but in adventures, we thought that this is probably not necessary or economically viable.

But now we are running out in record time, the adventure, and this is of course the time when we look at the circulation figures again and draw conclusions had to: In the future, we are generally the circulation figures of DSA publications increased in order to ensure a longer continuous delivery !

What, in principle, only one means - DSA currently runs as good than it has been years, and the various prophecies of doom or fears on the subject are fortunately wrong.

Oh yes - before I forget - we are reprinting some of the sold-out adventure, so no one is forced to get them for high prices on Ebay. These include first of all include:

Thunder & Storm
Pilgrim paths
By orcs and humans
The refuge
The curse of castle stone drag
Dust and stars
Self-styled
In the shadow Simyalas

These adventures are not all available the day after his return, but over the next few months and again after appearing in the role-playing game shops.

We will also offer to our PDFs from the end of the year to expand. We improve the very reasonable for a PDF-shop necessary software and infrastructure - once that is done, there will be more DSA regulations, source books and adventures to be offered in digital form.


This is highly interesting - because it might mean that Radon Labs died an untimely death. Had they been able to keep on, they might have been riding this wave one day.


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Interview with Rebecca Heinemann of Interplay and Bard's Tale fame

Discussion on it at PGWatch

I haven't read it yet, but the reactions let this interview stand out as one of the probably most fascinating interviews within this year (it's still 2010 local time here wink ) ...


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I just found out that RPGCodex now has its own "TV Tropes" page entry :

http://tvtropes.org/pmwiki/pmwiki.php/Main/RPGCodex

You should read it. wink Really. wink


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An highly interesting article !!!

"Die versaute Generation"

If you see an advertisement, then just click on "continue to Krawall.de"

Google-Translation page 1 :
http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fwww.krawall.de%2Fweb%2FKrawall.de%2Fspecial%2Fid%2C58644%2F

Google-Translation page 2 :
http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fwww.krawall.de%2Fweb%2FKrawall.de%2Fspecial%2Fid%2C58644%2Fpage%2C2%2F

Google-Translation page 3 :
http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fwww.krawall.de%2Fweb%2FKrawall.de%2Fspecial%2Fid%2C58644%2Fpage%2C3%2F

Presentation slides of the original presentation can be found here : http://www.chromatrix.com/Spielen-Motivieren-QV2011.pdf

PLEASE READ IT !!!

(And please give this article to the members of the Larian team as well wink )

Sorry for the many exclamations - but this is one of the most important article in the recent times to me - in my opinion !


Last edited by AlrikFassbauer; 17/06/11 01:23 PM.

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My Games Com Impressions can be found here : http://www.rpgwatch.com/forums/showthread.php?t=14557


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Interesting stuff, Alrik. Thanks for that smile


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Thanks. smile

There are Updates now, too.
In fact I'm updating the thread during/within the next days - until my memory runs dry ! delight



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I found 2 highly interestzing articles about character creatin (with a striong hint towards the Larian team wink ) :

1 . "The predictable protagonist2 : http://www.gamasutra.com/view/news/35010/Opinion_The_Predictable_Protagonist.php

Please read the comments there, too !

2. "The Devolution of Character Designs" : http://uk.xbox360.ign.com/articles/117/1177659p1.html

I think both articles are spot onto a certain weakness in games : Not only look most protagonists too familiar, there is also a considerable lack of female protagonists - and espcially not only of male protagonists from different cultures/races, but also a huge lack of female protagonists from different cultures/races ...



When you find a big kettle of crazy, it's best not to stir it.
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Just as a side-note : I'm currently playing my vry first online game : DDO. wink
I'm playing the "free-for-play" section, and so far it is quite some fun for me ! smile
If anyone looks out for me : I'm on the "Khyber" server, and m name is "Alrikadaram Signsearcher". wink
I'm a member of the RPGWatch Guild there. wink


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DDO ? Ful name ? wink


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Sorry. I thought everyone knew that. wink


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