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Hi everybody, I have been hovering over this forum for a few days and decided to join. I'm playing Divinity II - DKS on PC and played a good deal of the Ego Draconis part. I would like to keep my character in FoV also. Is there any problem or drawback in doing so? I tend to develop some kind of attachment to my characters in RPGs and don't like to change them often. Thanks in advance smile

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In DKS you will automatically (and seamlessly) move into the FoV section of the game with the same character when you reach the end of the D2:ED section.

If you start a new level 35 character in FoV you get some gold to purchase equipment, your battle tower servants are chosen randomly (though there are alternate NPCs in Aleroth to perform the same functions), and if you go into the advanced option during character creation is is possible to get a higher level cap for some skills compared to a character from the start of the game (not that that is a huge advantage).

Unable to access level 15 of weapon Expertise?


Welcome to the forum. wave

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Thanks for the information, quite interesting in deed. So if I want to max out some of the skills like weapon expertise ones to the highest possible extent, I should opt for a new FoV character thus loosing my current champ. That's kinda trade-off but then DKS seems to be all about trade-offs wink


BTW It's an honor to meet the black ring general himself! So how are things down in Yuthul-Gor?

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IMO the minor boost with some skills with a new FoV character isn't enough to justify switching characters. For a marginal benefit you would loose whatever gold, malachite gems, etc, you have to carry over into FoV, and have to replace all your equipment (though eventually you would be upgrading much or all of it anyway).


I think you're confusing me with someone else; I don't whine about the cold or have use cheap tricks to try to win in a fight.
rpg003

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Originally Posted by Raze
I think you're confusing me with someone else; I don't whine about the cold or have use cheap tricks to try to win in a fight.rpg003


Excuse me, but it seems a 'spoiler' tag is missing there. suspicion Since I haven't yet met that 'other' Raze who supposedly whines about cold or even worst - use cheap tricks in fights. I'm currently in general Stoner..err..Stone's cannabis garden looking for some more drudanae, haven't set foot in other fortresses. But since you're not in leagues with black ring, would you be kind enough to explain those cheap tricks that the 'other' Raze use in a bit detail?

Another thing, are those malachite gems in even more short supply in FoV than they're in ED? Gold is not much of a problem as long as I've those runners but those gems sure are. I had the impression that at some point my runners will be able to fetch them like other gems.

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There are two healing chambers in General Raze's headquarters, which can be temporarily deactivated by throwing a lever by each of them. In the original release of D2:ED you could block his path to one or both of the chambers by summoning your creature and letting his summoned walking armours build up. If he couldn't get to the nearest healing chamber he would run for the far one, giving you additional time to do enough damage to finish him off.
In DKS I think you pretty much have to start off by disabling both chambers and then do as much damage as possible before they come back online. General Raze can teleport to the healing chambers if his path is blocked (or you are in the middle of a Thousand Strikes attack on him), and can run there even if he is under the effect of a Stun Arrow, etc.

There are more malachite gems in FoV than D2:ED, available randomly from veins and as quest rewards. I reloaded at veins to get 2 or 3 gems from each and reloaded when turning in FoV quests (that gave multiple quest rewards) up to 3 or 4 times to see if I could get malachite gems (minor and side quests could have a set of 2 random gems, while main plot quests could have 5). At the end of the Hall of Echoes I had 23 malachite gems (I used 2 earlier for healing aura enchantments, and gave 2 to the blind philosopher); at the end of FoV I had 65 malachite gems.

Your runners will never be able to fetch malachite gems (one can get malachite ore, but there is no way to refine or convert the ore to gems).

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Thank you for all these tips, really appreciate it smile

About the numbers of malachite gems though I'll always get one less of what I should. I did a terrible mistake early on. I sold a malachite gem back to Lomote or whatever his name was, the broken valley merchant in front of the cathedral. His prices were down after a mindread, so he was selling each malachite gem for 1500 gold but my sell-back price was still 2000. So I sold one back for a net gain of 500 gold pieces! I did this for two reasons, firstly I thought I would get more of these from veins just like gold and iron, next to that it felt like a great bargain at that time. I used this kind of tricks in a few rpgs like Tes:Morrowind with great deal of success before to make quick money. When I realized what insane atrocity I've had committed, it was too late. So that bargain ended up costing me dearly :hits his head in the wall:

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If you stick to level 9 for most enchantments, and don't frequently add Healing Aura enchantments to all your jewellery, the loss of a single malachite gem really isn't a big deal.

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Hi Raze, could use some more tips here:P Yesterday I completed all four of Hall of Echos Bound sub-quests, had to upgrade my GFX card so didn't have much time to finish the game off. But now that it's done, I can do so. I have couple of questions before entering HoE and would very much appreciate your help. First up, Ba'al didn't drop any unique items! Why is that? I read in this forum (even possibly saw screen-shots) that he drops unique items, but wasn't the case with me even after frequent reload! I was @level 33 and got only elder/epic variants. Gremory chest was a disappointment too, it wouldn't produce anything over level 26 though my character was @32. I would've liked to get some unique items, specially weapons, for that third enchantment slot. My other question is about my inventory. What would happen to my inventory once I enter HoE? I've some skill books, both human and dragon, lots of charms, gems among other things. Do I've to use or sell them? I'll keep my current char in FOV also.

Sorry for the troubles, but I hope you'll understand.

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In the original release of D2:ED Ba'al would drop unique class equipment (I got a hammer that I used for the rest of the game, though I had the fjords mostly cleared before I returned to Broken Valley). In DKS he only drops elder and epic class equipment.

I found the loot pretty good in the Gremory chest, though I did reload 10 or 12 times while I was doing something else, and got 2 epic pieces of jewellery; a good upgrade for my earrings and an ok one for by bracelet. That was at level 37; I reloaded saves at level 30 and 25 to try the chest then, and got pretty comparable results (at level 25 I had a couple pieces of level 28 equipment show up).


You can send any excess inventory items (gems, plants, maybe charms, etc) to the battle tower chest (the battle tower remains available in FoV, though the teleporter shrine will be disabled, so you can not leave to get back to the fjords, Broken Valley or outside on Sentinel Island).

Use the skill books that you have (and the Potion of Wisdom, if you didn't turn it in to Allen for one of his platform quests), or they will be lost when you enter FoV. The quest item inventory section gets cleared, and books, scrolls, keys, Vacca's Gem and junk items (mugs, plates, etc) are removed from your inventory.

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Originally Posted by Raze

In the original release of D2:ED Ba'al would drop unique class equipment (I got a hammer that I used for the rest of the game, though I had the fjords mostly cleared before I returned to Broken Valley). In DKS he only drops elder and epic class equipment.


That's a shame. sad Why would they change that in DKS? A "demon of such caliber" should've been a bit more generous!

About the Gremory chest, any epic piece I found in it wound not stand against the ones I already had from the Flying Fortresses. And I forgot to say that the chest spawned a few item over level 26 but those were ranger items, mine is a dual-wielding battle mage. You're L37 before entering HoE? That's great! I don't think I'll reach 36 unless a good dose of wisdom.

I returned the potion of wisdom to my god-fearing alchemist, Wesson got your cuirass but the real loss is Myrthos! I gave vacca his gem back so no problem there. I think I'm good for go.

Thanks a lot buddy, really appreciate the help.

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Well, you do get 2 skill points mindreading Ba'al. They adjusted opponent/chest loot and the equipment system in general for DKS.

If you sell Vacca's gem (5000 gold) before talking to him again, he will not realize you stole it.

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Originally Posted by Raze
If you sell Vacca's gem (5000 gold) before talking to him again, he will not realize you stole it.


True, but since he was very "attached" to it I gave it back to him. I think I know a thing or two about attachments. wink Money otoh isn't much of an issue after getting BT.

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Just finished the Ego Draconis part of DKS, don't know what to say after the end game fiasco except "Larian loves Damian"! I mean there is nothing wrong with that only there are other, more reasonable and conceivable ways to stretch a storyline. This would be the most awkward choice of them all!

Speaking about choices, this kind of "twist in the tale" approach would've been clever provided there were choices to be made and there was none. No matter what I do, the outcome is the same linear, cut scene plagued disappointment! Why there are so many choices/options/tradeoffs with items, sub-quests and whatnot and so little when it comes to the main story line?

This isn't the first time though that my hero got exploited and I guess neither this is the first time for Larian. "History of the Dammed one" suggests that Damian previously escaped from the rift in which he was caste off by the Divine by exploiting a divine paladin. I bet that clueless paladin was the hero of a prequel to this game!

So the only question remains about who is going to 'exploit/seduce/make a fool out' of my hapless hero next? Behrlin? ZixZax? Goblin Charlie? And whom I have to fight in the end game of FoV? Anyone but Damian I presume!

Anyway I'm saying all these from a pure role playing perspective, other than that It was a great experience.

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Time and resources limit branches in the main story (see the reply to "But the choices you make influence the storyline, I suppose?" in Dragon Commander: Interview with Swen Vincke). Trying to carry the effects of multiple plot branches into sequels compounds the effect significantly. Now if Divinity had the budget of Mass Effect...

One of the few things we know about Project E (aka Divinity 3) is that we will be able to defeat the main bad guy in the end.

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Originally Posted by Raze

Time and resources limit branches in the main story (see the reply to "But the choices you make influence the storyline, I suppose?" in Dragon Commander: Interview with Swen Vincke). Trying to carry the effects of multiple plot branches into sequels compounds the effect significantly. Now if Divinity had the budget of Mass Effect...


Thanks for the link. I'm not criticizing the developers for within their limited resources they have produced a mostly entertaining title. But my gripes are about the storyline itself, specially how it ends. I don't think it's about resources only since if you account for all the minute details put together in seemingly moot aspects like hidden objects, special items, equipment sets, side quests branching..you name it. So many choices and options that sometime makes you feel kinda lost. Yet the main quest ends without providing a single option to turn the tide of events otherwise. The endgame is so bizarre that I'm having a hard time to correlate the threads of events. I feel this has more to do with the developers' approach and treatment towards the main storyline than just budget limitation. I had previously find this to be an issue with the Elder Scrolls game too. So much efforts put on the sandbox elements of the game yet so linear in the main quests.

Originally Posted by Raze
One of the few things we know about Project E (aka Divinity 3) is that we will be able to defeat the main bad guy in the end.


Now that's a relief! But maybe after killing the main bad guy you will come to the realization that he/she wasn't the main bad guy! Maybe you were set up in a wild goose chase, killed many innocents in process while the "main bad guy" lived to see another sequel! I mean it's the developers' call and they seemed to be soul-forged with Damian!

I apologize for my rants, which are strictly from a role playing POV. It's just that I can't get over the ending.

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Planned sequels are one reason for letting the main bad guy survive. If you let people completely save the world in a game, then the sequel has to un-save it (either through time, an evil apprentice you never heard about in the earlier game, a cult dedicated to resurrecting the old bad guy, the 'real' main bad guy showing up, etc).

Don't worry about getting rid of Damian; there is still the Lord of Chaos to cause enough problems to start another story arc.


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