Virumor,

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Without stats, you can't pick abilities. One flows from the other.


You can. It's a lot harder, granted, but you can. Stats, like dice, are a convention. They can be done away with without ever affecting whether or not a game is an RPG. Because a Role Playing Game is exactly that - you play a role.

Whatever the framework might be, it is the role that matters.

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When I said, "choice", I meant choice flowing naturally from gameplay, not choices pre-set in a pre-baked storyline and lead to the same ending anyway.


As far as is possible in a computer game, Witcher 2 offers choice. And more than one ending smile


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