Originally Posted by TheRetroNutcase
Me again. I'm thinking of trying a new build since my current one is stuck and dying to Dragon Elves...Looking back, I noticed I had a pretty heavy focus on doing a balanced set of stats, and I think that was my downfall. While STR was higher than DEX and INT, they were still all fairly close together in numbers, as I was trying to have a balanced amount of damage resistance in each category.


Yeah, that's a slight problem, since Damage Resistance isn't that useful.

A complicating factor is the secondary bonuses from stats.

Strength increases health regeneration - by a small amount, but it can add up.
Dexterity increases the DAMAGE of critical hits - but not the chance of performing them.
Intelligence increases mana regeneration - again, by a small amount, but again, it adds up.


Making it even trickier is that many of the sets can give spectacularly large bonuses to attributes, and points over a certain amount will just hit the cap of 100 and be wasted.

I've played through this game many times and I still haven't got everything all worked out for a perfect stat build.

Generally, you should focus on one of the primary attributes and pump most of your points into that one. If you're going for an end-game stat, stop pumping points into it around 60 or 70.

Vitality and Spirit are other good spots to put points, but again, read up on the bonuses from the end-game sets to know when to stop pumping those up.

I like the 2 Primary / 1 Vitality / 1 Spirit approach, it should serve you well into level 20+, after that start looking more carefully at where you think you'll be in the end-game. This is what I did with my Warrior, I got lots into Spirit to use Thousand Strikes and Vitality because enemies hit HARD in this game.

Now that my Strength is exactly 70 naked, and my Vitality is 48 naked, I'm going to be putting almost all my points into Intelligence for Magic Resistance and bonuses to Magic Damage.