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Found via RPGWatch : An article on female armor in the Fantasy genre compared to reality : http://madartlab.com/2011/12/14/fantasy-armor-and-lady-bits/I can recommend it !
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Funny stuff! Thanks, Alrik 
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Thanks for the article
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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old hand
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old hand
Joined: Aug 2009
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What a pointless article.
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It seems that (A)D&D 5th edition was announced - or there is even already work on it. One opinion on Pathfinder vs. D&D from RPGWatch : That's right - customer service. Being for gamers, for the hobby. Something that Paizo gets so very right, while WOTC continues to flounder around in their myopic, greedy, stagnant, hardcover-bound business model. All of the Pathfinder books are available on PDF on the site, quickly, cheaply, legally. That includes modules if youre in a hurry to get a game prepped for the night. They have products from all kinds of different authors, companies, etc on their site as well. Theyre inventive, w/ an impressive line of game aids and stuff to spice your game up. Hell, you dont need to buy a thing - just read the published rules online!
Pathfinder just destroyed WOTC and their half-baked "online components" that they laughably limped out the door w/ 4E. I subscribed for 6 months and was sorely disappointed. WOTC has been transformed by their steady siphoning of allowance money via Magic:The Gathering from an RPG creator to a trading card company.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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WOTC were always a trading card company. They just branched out into RPGs by buying TSR.
Unfortunately, every edition of A/D&D has gotten worse than the last as they keep trying to design something that's friendly to computer game manufacturers rather than tabletop players.
When the mentality is 'oh no! The players are being creative in their use of that spell! Ban it!' you know the company has no business making Tabletop RPGs.
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Not RPG related, but anyway : http://www.express.co.uk/posts/view/287621/Sir-Terry-s-mindful-of-his-novel-futureIt' an intervew with Sir Terry Pratchett. And what struck me most is that he says that Rhianna has the ability to take care of his Discworld universe when he might be no longer. She did write that short story for Beyond Divinity ... So this is once again RPG related ... 
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I like Rhianna. Her work on the Overlord games has been superb, and her story for Divinity was very good, too.
However - there's only one Terry Pratchett. I hope that if Rhianna does become a full time novelist she will create her own world(s) rather than continuing with the Discworld.
No insult at all meant to Rhianna, but Discworld is too uniquely one person's vision. I can't see any other writer being able to continue it.
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Article: "Content locusts killed my MMO !" http://www.mmorpg.com/showFeature.cfm/loadFeature/6045/page/1I think that's true, at least in some points. Is this the reason why fast-paced action games are so much liked by the majoritioes nowadays ? And what's even more disturbing . was my theory that game companies kind of "educate" gamers into liking a fast-paced game with "instant gratification" actually right ???
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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The Army of Alrik grows ever mightier! 
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Chronicler
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Chronicler
Joined: Oct 2003
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Not to mention he's the king of imps in  !
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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Way Alrik's going, he'll be guest starring in every game published, sooner or later! Players throughout the world will be wondering where he'll pop up next! 
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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This is a great article : Why don't more game developers see royalties from their work?It's about the question why development studios don't get any royalties anymore ... The accompanying list : http://machinestudios.co.uk/viewentry.php?id=45Comment by Gorath on RPGWatch : I'm not quite sure what the author wants to tell us. - Dev makes game for publisher. There's a contract about royalties, etc. - Dev goes out of business. But the rights in the contract don't simply disappear. - Somebody else buys these rights. Now he gets the royalties. Often the publisher is the one who buys the rights. He's the only one with precise numbers after all. - Then the royalties are still being paid. From the publisher to the publisher.  My comment to him : Sounds unfair to me. Edit : Great if the Publisher decides just to stop to pay out the royalties (and perhaps other money they are contracted to pay) and with this manages to drive the dev studio into bancruptcy … and then buy back the rights from them … This is the perfect scam ! Great question, by the way : Ars: You wrote that you think developers have a kind of Stockholm Syndrome where they identify with the publishers that are taking advantage of them? What do you think it will take to change this? Stockholm Syndrome ??? Devs with Publishers ??? Besides, this reminds me of the scandal in Canada with record companies who have NEVER been paying royalties to artists of the 50s and the 60s ... Always "pending" ... And still they sold records with their songs ...
Last edited by AlrikFassbauer; 09/02/12 06:31 PM.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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old hand
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old hand
Joined: Aug 2009
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Maybe an idea for Lar: an indie adventure game dev managed to secure funding for a new project via "Kickstarter", securing $800,000 in one day. http://www.kickstarter.com/projects/66710809/double-fine-adventureI realize RPGs cost a whole lot more than adventure games, but at least it's a good new idea to cut out the middle man.
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Royalties are paid once profits exceed a certain level, I assume.
So that incredibly costly DRM 'solution' that does utterly nothing except annoy paying customers probably has a lot to do with it, IMO...
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Lar on "Divine Divinity" : http://www.lar.net/2012/02/13/how-i-tried-to-save-divine-divinity/Edit : PC Gamer opinion on the Ubi Soft DRM : http://www.pcgamer.com/2011/10/07/opinion-ubisoft-piracy-and-the-death-of-reason/Found in a comment there : A Link to an very interesting theory on the REAL reason why there is DRM : http://arstechnica.com/media/news/2007/01/8616.arsThis "new" (minimum 5 years old) theory has a very much "philosophical" approach - which is in my eyes always a sign that it might be right - simply because *philosophical* approaches/thought-models usually go REALLY deep in-to the CORE of the problem ... A snippet from this article : In a nutshell: DRM's sole purpose is to maximize revenues by minimizing your rights and selling them back to you. My comment after reading this article (the third link from above) : And this is the Grand Scheme behind things like ACTA : To export a Licensing Model (you don't "own" the product, but instead you have merely "licensed" it !) into other countries, so, that the jurisdiction of licensing from the U.S. gets exported and installed as a form of "jurisdictal imperialism".
It would be most effectively increasing the revenues for Hollywood if the U.S. copyright philosophy/thought-models/laws were actually installed ALL OVER THE WORLD.
Because then, in the WHOLE WORLD the U.S. law philosophy would be in effect, that IP can be owned and sold - and of course licensed. And that customers can never "own" any work ( = a product like a CD, or a DVD or software) based on an IP.
Last edited by AlrikFassbauer; 13/02/12 10:28 PM.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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The real reason for DRM is a lot easier to spot than that, IMO. By making sure that a copy cannot be transferred from one owner to another (Whether by limited installs, registration, etc) as the worst forms of DRM do, the real target is revealed.
IMO, the real point of DRM is to destroy the perfectly legal second hand games market in a deeply despicable, underhanded and quite possibly illegal fashion.
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Yes, of course they want to destroy the second hand market.
And why ? Because the game should be limited to ONE person. Like the article at Ars Technica says about Hollywood movies ...
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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