I'm coming up on 290 hours played. Of course, 180 of that was my first three characters, and the other 110 is for the
Let's Play I'm doing, which involves a lot of replaying and alternate takes on things.
Hi Stabbey

I read a frist part of your "Let's Play" . Really very nice and full of good info, great job !! Very good & again a nice to read LP of one of your playthroughts in the Divinity Universe that is Rivellon
I've a comment :
what you write about the
Summon Ghost is not complete : besides the Ghost can heal your hero, it also use
fireballs ! So this Ghost is not only for defense . And the best way to keep your Ghost alive is to attack those enemies that try to kill your Ghost.
It's indeed: how higher your skill in SG, how more the Ghost can heal you with a single cast
I personal find this skill superb because you've 3 things at the same time(!) :
1) an ally who can distract the enemy so you've more time for other combat or non-combat actions
2) SG can heal you : Healing skill
3) SG use Fireballs : Fireball skill (the Ghost becomes stronger (higher level) and also his fireballs become stronger)
And another thing I, personally, wish to say about a Priest build :
it's really not boring, on the contrary, it's big fun to play as a Priest. And a Priest Skill like Charm is in fact also an offensive skill because you now can make more allies (temporarily, but at level 1 Charm most of the time already long enough because of the fast battles) and at level 3 Charm you can charm more than 1 enemy ... Curse is also 'a kind of' offensive skill because you lower the defenses of your victimes ...
Just my thoughts and, of course, no offense at all to you
I really admire your writings on your Let's Play, fantastic they are
Good luck Stabbey