Actually the turn-based combat really excites me. Hacking and slashing has always lacked that strategic element (although real-time-with-pause would have been enough to get me giddy, provided all the auto-pause options were available). It's a lot more satisfying when you feel you actually had to *think* (instead of brainlessly click) to win a battle (or that there are multiple ways of doing it), and I was always disappointed that Divine Divinity (for its fantastically realized world, story and interactivity) chose to go 'Diablo' rather than Temple-of-Elemental-Evil/Fallout-1/2/Arcanum etc. Bring back those days of turn-based WRPG combat I say! (and finally, a proper successor to Divinity 1!)