Originally Posted by Estrogen
But judging from the screenshots, I think that graphics should be a bit more darker & grimmier.


I was wondering about that... it does look a little Torchlighty/WoW-y the dungeon walls especially (but less so the eerie night-time shots in the RPGWatch preview's 'combat' section) - the cottage is showing a bit of modern bloom-disease too, haha. That said, I'm not going to complain about graphics if we get everything else (and it still looks damn pretty, with some hint at its own charm) - I don't think it will get in the way much, and might be a practical compromise. If the textures are too rich it will be more difficult to see the interactive objects (plates, candles, pots) at a distance, and divine-divinity-esque art would probably end up looking generic when rendered in 3d.

The conversation system looks like a major piece of innovation (although the dialogue in the RPGWatch screenshot is a little disjointed - I wouldn't call 'risking life and limb for gold' particularly philosophical...) and the environmental effects sound refreshingly involved.

Originally Posted by Arokh
Do you know if a demo is planned?

There were demos for all the other Divinity universe games, so I imagine there will be. With an open-mind and some patience maybe you will find that you enjoy turn-based? It hasn't exactly been well implemented in many games of late, but I think Larian knows what it's doing.

Myrthos, when you say 'the game can also be played single-player, where the player controls the whole party' in the RPGWatch article, do you mean a single-player can create a full cooperative play equivalent 4-character party from the beginning as well - or just the 2 main protagonists?