In my case it is always so that "real time with pause" always creates the impression to me - and I' putting it as an extreme here - "real time with some sort of something that remotely looks like turn-based tacked on".

My biggest problem I have with "real time with pause" is tht it *always* defaults in an real-time combat for me. And I assume that for approx. 70% of all players it is so as well. That's why I dislike it. It always goves me the feeling of "something looking like TB being tacked on" - simply because it always *defaults* for action-combat to me.

Personally, I would really like to see see a poll or other play data on how many people in such a game actually use the "pause" feature.

And I have the impression of "real time with pause" not feeling like turb-based. It's just an impression, a feeling I always get. Because the game is designed differently, then.

It begins with the start o any combat. Everything is usually fast-paced within the combat - only to be "hindered" by a pause. The animations are faster than in the TB games I remember.

The pause feels rather like an interruption, and not as being imprelented by design, to me.


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