Originally Posted by Raze

It is pure turn based. From the blog post Divinity – Original Sin revealed !

Originally Posted by Swen Vincke
Active-pause was considered for some time (and we actually started out like this), but in my heart I really wanted to make one of those games that has epic tactical battles, where you really have to think how you’re going to defeat the enemy. And because I’m occasionally very impulsive, one morning I stormed into the office and told the team that we were going to ditch all the hack & slash stuff and go for turn-based. I was ready to go all despot on them should I encounter any resistance, but to my surprise, they were actually quite supportive of that idea. Then I discovered they were a little bit too supportive, because before I knew it I had an ultra-hardcore system on my plate. Eventually we settled on something that I think is quite accessible, but still offers plenty of opportunity for tactical depth.


Welcome to the forum. wave


Perfect, thanks. PC Gaming is really looking up lately. This decision is a big deal and imo a right one. As said you can't have near-perfect balance unless it's pure turn.