Well, that's all well and good, and I'd be thrilled if this game changed my mind about turn-based combat.

What I don't like is people suggesting that if it's not turn-based, then it's a mindless, shallow clickfest where you mash a single button with your eyes closed to win every battle.

There are tactics with real-time w/ active pause. Baldur's Gate, Dragon Age, Drakensang anyone? Tactics, strategy, deliberation and party management can still be a part of a game's combat without the game ripping the control out of your hands at every turn and making all the pauses for you. It wastes time, and even at best makes combat more like a separate mini-game.